# Zovvut
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >Melee/Ranged: +13/+11
> >Secondary: +8/+6
> >Multiattack: +11/+9
> >M/R_PA: +13/+11
> >2nd/PA: +8/+6
> >MA_PA: +11/+9
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 18; Dex: 16; Con: 17; Int: 17; Wis: 18; Cha: 17
> > xFeat:: 4/5 (1)
> > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Perception, Sense Motive, Spellcraft, Stealth
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Zovvut</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, evil)
**Init** +1
**Perception** +20
#### defense
**AC** 20, 11 touch, 19 flat-footed (+1 Dex, +9 natural)
**hp** 70 (10d10+20)
**Fort** +5, **Refl** +8, **Will** +10
**Feint** 30, **Demoralize** 23
**DR** 10/good; **SR** 20
#### offense
**Speed** 30 ft., fly 50 ft. (average)
**Melee** 2 claws +13 (1d12+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, draining gaze
**Spell-Like Abilities** (CL 12th; Concentration +14)
> **At will**— clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, suggestion, teleport without error (self plus 50 pounds of objects only)
#### statistics
**Str** 17, **Dex** 13, **Con** 15, **Int** 14, **Wis** 16, **Cha** 14
**BAB** +10, **CMB** +13, **CMD** 24, **TA** +13, **RTA** +11
**Feats** [[Alertness]], [[Dodge]], [[Mobility]], [[Spring Attack]]
**Skills** Bluff +15, Diplomacy +12, Fly +14, Intimidate +12, Perception +20, Sense Motive +20, Spellcraft +12, Stealth +14
**Languages**
#### special abilities
### Create Spawn (Su)
Any humanoid slain by the zovvut's gaze attack becomes a wight in 1d4 rounds. Spawed wights are under the command of the zovvut that killed it, and remain enslaved until either it or the zovvut are destroyed. Zovvut can have a number of enslaved spawn totaling at most double its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. A wight does not possess any of the abilities it had in life.
### Draining Gaze (Su)
Any living creature within 30 feet of a zovvut that meets its glowing red eyes must succeed at a Will saving throw (DC 17) or gain one negative level. For each negative level bestowed, the zovvut heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points. If the negative level has not been removed (with a spell such as restoration) before 24 hours have passed, the afflicted opponent must succeed at a Fortitude save (DC 17) to remove it. Failure means the opponent's level (or HD) is reduced by one.