# Zodar
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 1d4 (×2)
> >Melee/Ranged: +23/+19
> >Secondary: +18/+14
> >Multiattack: +21/+17
> >M/R_PA: +23/+19
> >2nd/PA: +18/+14
> >MA_PA: +21/+17
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 25; Dex: 21; Con: 18; Int: 18; Wis: 21; Cha: 18
> > xFeat:: —/0 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Zodar</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Medium Construct
**Init** +3
**Perception** +3
#### defense
**AC** 28, 18 touch, 25 flat-footed (+5 deflection, +3 Dex, +10 natural)
**hp** 100 (16d10+20)
**Fort** +5, **Refl** +8, **Will** +8
**Feint** —, **Demoralize** —
#### offense
**Speed** 60 ft. (cannot run)
**Melee** 2 slams +23 (2d6+7 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** burst of strength, invulnerability, wish
#### statistics
**Str** 25, **Dex** 16, **Con** —, **Int** —, **Wis** 16, **Cha** 10
**BAB** +16, **CMB** +23, **CMD** 41, **TA** +23, **RTA** +19
**Skills** Perception +3
**Languages**
#### special abilities
### Burst of Strength (Ex)
As a swift action, three times per day, a zodar can double its Strength for 1 round.
### Invulnerability (Ex)
A zodar is impervious to all attacks, including (including magic) except those from bludgeoning weapons. The enhancement bonus and nay magical powers of such a weapon is disregarded when determining the result of the attack.
### Wish (Su)
Once per year, a zodar can alter reality as if it had just cast a wish spell as a sorcerer of the same level as its Hit Dice. None has ever been known to actually use this ability more than once in a century. Even when the effect of the wish is of great importance, it is likely to be subtle and largely unrecognized as the work of the zodar. Zodars never initiate an attack but fight in self-defense. Most often they rely on their bare hands, but some zodars (10%) favor magic weapons.
#### ecology
**Advancement** 17–45 HD (Medium)
Incredibly powerful, enigmatic constructs of unknown origin, zodars resemble animated suits of polished black plate armor. Some are beautifully ornate, while others are plain and simply functional. They are made not of metal, but some sort of ceramic substance surrounding a solid mass of muscle capable of producing tremendous bursts of strength. Zodars seldom, if ever, talk. A zodar never speaks more than one sentence during a typical human lifetime. Even then, the utter- ance may be no more than a sentence fragment, but whatever the zodar says is certain to be important. Every character within hearing understands the state- ment, regardless of what languages it knows (treat such characters as though affected by a tongues spell of instanta- neous duration). Occasionally, a zodar attaches itself to group of adventurers and accompanies them on their travels. It may participate in their adven- tures or it may simply tag along, silently observing.