# Zodar
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Zodar</div>
<div class="CR">CR 16 (76,800 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Medium Construct
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +3
#### defense
**AC** 28, 18 touch, 25 flat-footed (+5 deflection, +3 Dex, +10 natural)
**hp** 108 (16d10+20)
**Fort** +5, **Refl** +8, **Will** +8
**Defensive Abilities** nullify magic
**Feint** —, **Demoralize** —
**Immune** construct traits, piercing and slashing weapons
#### offense
**Speed** 60 ft. (cannot run)
**Melee** 2 slams +23 (2d6+7 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** burst of strength (3/day), constrict (2d6+7)
**Spell-Like Abilities** (CL 16th; Concentration +16)
> **1/year**— _wish_
#### statistics
**Str** 25, **Dex** 16, **Con** —, **Int** —, **Wis** 16, **Cha** 10
**BAB** +16, **CMB** +23, **CMD** 41, **TA** +23, **RTA** +19
**Skills** Perception +3
**Languages** truespeech
#### special abilities
### Burst of Strength (Ex)
As a swift action, a zodar can double its Strength for 1 round.
### Nullify Magic (Su)
A zodar is impervious to all forms of magic, as if surrounded by a personal _antimagic field_. This does not prevent the Zodar from using magic, spell-like abilities or magic items.
#### ecology
**Terrain** Any land
**Organization** Solitary
**Treasure** Magic items only
**Advancement** 17–45 HD (Medium)
Incredibly powerful, enigmatic constructs of unknown origin, zodars resemble animated suits of polished black plate armor. Some are beautifully ornate, while others are plain and simply functional. They are made not of metal, but some sort of ceramic substance surrounding a solid mass of muscle capable of producing tremendous bursts of strength.
Zodars seldom, if ever, talk. A zodar never speaks more than one sentence during a typical human lifetime. Even then, the utterance may be no more than a sentence fragment, but whatever the zodar says is certain to be important. Every character within hearing understands the statement, regardless of what languages it knows. Occasionally, a zodar attaches itself to group of adventurers and accompanies them on their travels. It may participate in their adventures or it may simply tag along, silently observing.
Zodar have the ability to alter reality via its _wish_ spell-like ability, but no Zodar has ever been known to actually use this ability more than once in a century. Even when the effect of the wish is of great importance, it is likely to be subtle and largely unrecognized as the work of the zodar.
### Combat
Zodars never initiate an attack but fight in self-defense. Most often they rely on their bare hands, but some zodars (10%) favor magic weapons.