# Zeugalak >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d8 (×2) > >claws: 1d8 (×2) > >sting: 1d8 (×2) > >Melee/Ranged: +19/+13 > >Secondary: +14/+8 > >Multiattack: +17/+11 > >M/R_PA: +19/+13 > >2nd/PA: +14/+8 > >MA_PA: +17/+11 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 27; Dex: 21; Con: 26; Int: 15; Wis: 22; Cha: 18 > > xFeat:: 6/8 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Zeugalak</div> <div class="CR">CR 12 (19,200 XP)</div> <div class="SOU">Lords of Madness</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Huge Aberration **Init** +3 **Senses** darkvision 60 ft., low-light vision; **Perception** +4 #### defense **AC** 25, 11 touch, 22 flat-footed (+3 Dex, +14 natural, –2 size) **hp** 192 (16d8+128) **Fort** +13, **Refl** +10, **Will** +16 **Feint** 26, **Demoralize** 30 **SR** 23 **Immune** poison #### offense **Speed** 30 ft., climb 30 ft. **Melee** 3 tentacles +19 (1d8+9/19-20/x3 plus 1d6 electricity), 2 claws +19 (1d8+9 plus 1d6 electricity and grab), sting +17 (1d8+4 plus 1d6 electricity plus poison) **Space** 15 ft., **Reach** 10 ft. (30 ft. with sting) **Special Attacks** augmented critical, electrical affinity, electrical aura, electrical teleportation, feather fall, pinning, poison #### statistics **Str** 28, **Dex** 16, **Con** 26, **Int** 4, **Wis** 18, **Cha** 10 **BAB** +12, **CMB** +23, **CMD** 36, **TA** +19, **RTA** +13 **Feats** [[Combat Reflexes]], [[Improved Critical]] (tentacle), [[Iron Will]], [[Lightning Reflexes]], [[Multiattack]], [[Run]] **Skills** Climb +36, Perception +4 **Languages** #### special abilities ### Augmented Critical (Ex) A zeugalak's tentacles deal ×3 damage on a successful critical hit. ### Electrical Affinity (Su) A zeugalak takes no damage from electricity. Instead, any electricity attack used against a zeugalak (except for an electricity attack that originates from a zeugalak) temporarily grants it 1d4 points of Dexterity. The zeugalak loses these points at the rate of 1 per hour. ### Electrical Aura (Su) A zeugalak's body is constantly shrouded in an aura of electrical energy. Any creature that successfully strikes a zeugalak with a melee weapon or natural weapon takes 1d6 points of electricity damage. Each of a zeugalak's melee attacks deals an extra 1d6 points of electricity damage on a hit. This additional damage is not multiplied on a critical hit. ### Electrical Teleportation (Su) If a zeugalak gains points to its Dexterity from an electricity-based attack, it can instantly teleport (as the spell greater teleport) to the source of the electrical attack. This ability is a free action that does not provoke attacks of opportunity and can be used once per minute. A zeugalak can use this ability even on another creature's turn. ### Feather Fall (Su) At will, a zeugalak can use a feather fall effect (as the spell, caster level 16th) with personal range. A zeugalak is fond of initiating combat with a charge attack, although it also uses feather fall to drop down on targets from high ledges. Once in melee the creature splits its attacks among all targets in reach, using its Combat Reflexes and the incredible reach of its stinger to disrupt spellcasters and any attempts to flank it. It uses its breath weapon against those who try to stay out of its melee reach. ### Pinning (Ex) A zeugalak that pins an opponent with a claw deals claw damage (1d8+4) and twice its normal electricity damage (2d6) in each round it maintains the pin. While maintaining a pin with its claw, it can continue to attack other targets with its other attacks (and can even pin another target with its other claw). ### Poison (Ex) Sting—Injury; save Fort DC 26; frequency 1/round for 6 rounds; effect 1d3 Strength damage; cure 2 consecutive saves. The DC save is Constitution-based.