# Zeitgeist (Spirit Form)
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +6; StrPA2H: +9; StrPAOH: +3
> > xDCs:: Str: 20; Dex: 21; Con: 30; Int: 26; Wis: 23; Cha: 27
> > xFeat:: 7/10 (3)
<div class="grid-container"><div class="MON">Zeitgeist</div>
<div class="CR">CR 23 (819,200 XP)</div>
<div class="SOU">Cityscape pg. 138</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
*Before your eyes, the sights of the city—random detritus, smoke drifting in the wind, even parts of old buildings—suddenly rise up and begin to coalesce into a single, towering figure.*
Huge Fey (incorporeal, shapechanger)
**Init** +1
**Senses** all-around vision, low-light vision; **Perception** +26
#### defense
**AC** 17, 17 touch, 15 flat-footed (+7 deflection, +1 Dex, +1 dodge, –2 size)
**hp** 270 (20d6+200); fast healing 10
**Fort** +16, **Refl** +15, **Will** +15
**Feint** 36, **Demoralize** 33
**Defensive Abilities** incorporeal, natural invisibility
**SR** 34
#### offense
**Speed** fly 60 ft. (perfect)
**Melee** —
**Space** 15 ft., **Reach** 15 ft.
**Spell-Like Abilities** (Caster Level 20th, Concentration +27)
> **At will**— _animate objects_, _call lightning storm_ (DC 22), _calm emotions_ (DC 19), _confusion_ (DC 20), _contagion_ (DC 20), _fear_ (DC 20), _impeding stones_ (DC 18), _make whole_, _move earth_, _produce flame_, _remove disease_, _repel metal or stone_, _repel wood_, _soften earth and stone_, _spike stones_ (DC 21), _stone shape_, _swarm sphere_ (DC 20), _wall of iron_, _wall of stone_, _wood shape_, _zone of peace_ (DC 22)
> **3/day**— quickened _repel metal or stone_, quickened _repel wood_
#### statistics
**Str** —, **Dex** 13, **Con** 30, **Int** 22, **Wis** 16, **Cha** 25
**BAB** +10, **CMB** +9, **CMD** 20, **TA** +8, **RTA** +9
**Feats** [[Cleave]], [[Dodge]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Sunder]], [[Lightning Reflexes]], [[Power Attack]], [[Quicken Spell-Like Ability]] (repel metal or stone]], [[Quicken Spell-Like Ability]] (repel wood), [[Vital Strike]]
**Skills** Appraise +26, Diplomacy +30, Fly +28, Intimidate +27, Knowledge (geography) +29, Knowledge (history) +26, Knowledge (local) +29, Knowledge (nature) +29, Perception +26, Sense Motive +26, Spellcraft +29, Survival +23
**Languages** Common, Dwarven, Elven, Gnome, Halfling, Orc
**SQ** manifestation (mob, smoke, stone)
#### special abilities
### Manifestation (Su)
Once per day, a Zeitgeist can assume a form composed of smoke, of stone detritus and portions of old buildings, or even of humanoid figures.
In manifested form, a zeitgeist is no longer invisible or incorporeal. It gains the specific qualities noted under the appropriate manifestations, below, and loses the benefits of the incorporeal subtype. Should a Zeitgeist's urban manifestation be destroyed, it dissipates and must wait 24 hours before it can use any of its abilities again.
##### Mob Manifestation
A zeitgeist can take the form of a mob of humans, albeit of Huge size. It gains the heart of the city special ability, and mob traits and a mob attack.
##### Smoke Manifestation
A zeitgeist in this form appears to be an enormous cloud of semi-solid rolling smoke. In smoke form, the Zeitgeist's gains the a slam attack, the air mastery, amorphous, choke and heart of the city abilities, and stench aura.
##### Stone Manifestation
A zeitgeist taking this form appears to be a huge humanoid figure composed of stones, detritus, and even whole buildings. In stone form, a zeitgeist’s gains a slam attack and the amorphous, earth mastery, and heart of the city abilities.
#### ecology
**Terrain** Any (Abyss)
**Organization** Solitary
**Treasure** None
**Advancement** 21-30 HD (Huge); 31-60 HD (Gargantuan)
The zeitgeist is a strange, phantasmal fey that appears to be generated by the lives and emotions of those living in an urban center. It is capable of assuming multiple forms; each is drawn from the building blocks of the city and culture. Zeitgeists, unlike most fey, appear to have no biological needs. So long as their city survives, they survive. They do not age, but neither do they reproduce. Rather, a few cities seem to spontaneously generate these strange fey. Creatures able to see invisibility describe an unmanifested zeitgeist as a vaguely humanoid-shaped bank of mist, roiling with multiple colors. The colors appear to match those hues most commonly worn by the people of the city.