# Zeitgeist >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >Melee/Ranged: +8/+9 > >Secondary: +3/+4 > >Multiattack: +6/+7 > >M/R_PA: +5/+6 > >2nd/PA: +0/+1 > >MA_PA: +3/+4 > >Itterative: 2 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +6; StrPA2H: +9; StrPAOH: +3 > > xDCs:: Str: 20; Dex: 21; Con: 30; Int: 26; Wis: 23; Cha: 27 > > xFeat:: 7/10 (3) > > > > > > xLang:: 0/6 (6) *Before your eyes, the sights of the city—random detritus, smoke drifting in the wind, even parts of old buildings—suddenly rise up and begin to coalesce into a single, towering figure.* <div class="grid-container"><div class="MON">Zeitgeist</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Cityscape pg. 138</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> Varies Huge Fey (incorporeal) **Init** +1 **Senses** all-around vision; **Perception** +26 #### defense **AC** 9, 9 touch, 8 flat-footed (+1 Dex, -2 size) **hp** 260 (20d6+200); fast healing 10 **Fort** +16, **Refl** +13, **Will** +15 **Feint** 36, **Demoralize** 33 **SR** 34 #### offense **Speed** fly 60 ft. (perfect) **Melee** — **Ranged** — **Space** 15 ft., **Reach** 15 ft. **Special Attacks** choke, fiery slam, greater invisibility, urban manifestation #### statistics **Str** —, **Dex** 13, **Con** 30, **Int** 22, **Wis** 16, **Cha** 25 **BAB** +10, **CMB** +9, **CMD** 20, **TA** +8, **RTA** +9 **Feats** [[Cleave]], [[Great Cleave]], [[Improved Bull Rush]], [[Improved Sunder]], [[Power Attack]], [[Quicken Spell-Like Ability (repel metal or stone), [[Quicken Spell-Like Ability (repel wood),]] **Languages** #### special abilities ### Choke (Ex) In smoke form, the Zeitgeist can move into an opponent's square without provoking an attack of opportunity. The victim takes 1d4 points of damage and must succeed at a DC 26 Fortitude save or be sickened by the choking vapors. This effect lasts as long as the creature remains within the smoke and for 1d4 rounds thereafter. Creatures that do not breathe are immune to this ability. ### Fiery Slam (Ex) A Zeitgeist deals 1d4 points of damage with its slam attack. The heat of the smoke is not sufficient to set creatures or objects alight, however. ### Greater Invisibility (Su) A Zeitgeist remains invisible even when it attacks. This ability is constant, but the Zeitgeist can suppress or resume it as a free action. ### Urban Manifestation (Su) Once per day, a Zeitgeist can assume a form composed of smoke, of stone detritus and portions of old buildings, or even of humanoid figures. In manifested form, a Zeitgeist is no longer invisible or incorporeal. It gains the specific qualities noted under the appropriate manifestations, below, and loses the benefits of the incorporeal subtype. Should a Zeitgeist's urban manifestation be destroyed, it dissipates and must wait 24 hours before it can use any of its abilities again. While a Zeitgeist is manifested, the following changes to its statistics are in effect: AC 19 (touch 9, flat-footed 18); melee +14/+14 (see below for type and damage); Grp +24; DR 15/cold iron and magic; Str 22. Mob ManifestationA Zeitgeist can take the form of a mob of humans (page 124 of Cityscape), albeit of Huge size. It cannot make slam attacks in this form, instead making mob attacks as described in that entry. It retains its own Hit Dice, hit points, and abilities, rather than adapting those of the mob. Smoke ManifestationA Zeitgeist in this form appears to be an enormous cloud of semi-solid rolling smoke. In smoke form, the Zeitgeist's melee attacks are slams dealing 2d4+6 points of damage (plus fire damage, as described below). It gains the following abilities: Air Mastery (Ex): Airborne creatures take a -1 penalty on attack and damage rolls against a Zeitgeist manifested as smoke. #### ecology **Advancement** 0-30 HD (Huge); 31-60 HD (Gargantuan) The zeitgeist is a strange, phantasmal fey that appears to be generated by the lives and emotions of those living in an urban center. It is capable of assuming multiple forms; each is drawn from the building blocks of the city and culture. Zeitgeists, unlike most fey, appear to have no biological needs. So long as their city survives, they survive. They do not age, but neither do they reproduce. Rather, a few cities seem to spontaneously generate these strange fey. Creatures able to see invisibility describe an unmanifested zeitgeist as a vaguely humanoid-shaped bank of mist, roiling with multiple colors. The colors appear to match those hues most commonly worn by the people of the city.