# Yugoloth, Yagnoloth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >greatsword: 3d6 (19-20/×2) > >claw: 1d6 (×2) > >greataxe: 3d6 (×3) > >claw: 1d6 (×2) > >Melee/Ranged: +19/+11 > >Secondary: +14/+6 > >Multiattack: +17/+9 > >M/R_PA: +16/+8 > >2nd/PA: +11/+3 > >MA_PA: +14/+6 > >Itterative: 2 > > xDmg:: Str: +10; Str2: +15; StrOH: +5; StrPA: +16; StrPA2H: +24; StrPAOH: +8 > > xDCs:: Str: 25; Dex: 17; Con: 19; Int: 17; Wis: 17; Cha: 18 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Bluff, Climb, Diplomacy, Intimidate, Perception, Sense Motive, Spellcraft > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Yagnoloth</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (evil, yugoloth) **Init** +2 **Perception** +15 #### defense **AC** 21, 11 touch, 19 flat-footed (+2 Dex, +10 natural, -1 size) **hp** 90 (10d10+40) **Fort** +7, **Refl** +9, **Will** +9 **Feint** 25, **Demoralize** 22 **DR** 15/good; **SR** 21 **Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 50 ft. **Melee** greatsword +19/+14 (2d6+10/19-20), claw +20 (1d6+10 plus stunning blow) or greataxe +19/+14 (1d12+10/x3), claw +20 (1d6+10 plus stunning blow) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** energy drain, muscular arm, shocking grasp, stunning blow **Spell-Like Abilities** (CL 10th; Concentration +13) > **3/day**— shocking grasp #### statistics **Str** 30, **Dex** 14, **Con** 19, **Int** 15, **Wis** 15, **Cha** 16 **BAB** +10, **CMB** +18, **CMD** 30, **TA** +19, **RTA** +11 **Feats** [[Cleave]], [[Great Cleave]], [[Power Attack]], [[Weapon Focus]] (Claw) **Skills** Acrobatics +12 (+8 when jumping), Bluff +16, Climb +20, Diplomacy +13, Intimidate +13, Perception +15, Sense Motive +15, Spellcraft +12 **Languages** #### special abilities ### Energy Drain (Su) The truly horrific power of the yagnoloth is its ability to drain life force. The victim must be unconscious or stunned. The yagnoloth places its head against the victim's flesh. For each full round the yagnoloth remains in contact, the victim gains 1d4 negative levels. The Fortitude save DC to remove each negative level is 18. ### Muscular Arm (Ex) A yagnoloth's larger arm functions as a primary natural weapon, even when it is used to make secondary attacks. This ability negates any secondary attack penalty and allows the yagnoloth its full Strength bonus with its claw, whether the attack is primary or secondary. ### Shocking Grasp (Sp) A yagnoloth can use this ability three times per day, causing 1d8+10 points of electricity damage each time. Caster level 10th. ### Stunning Blow (Ex) Any character struck by a yagnoloth's massive arm must make a Fortitude saving (DC 25) to avoid being stunned for a number of rounds equal to the points of damage dealt by the blow.