# Yugoloth, Skeroloth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ <div class="grid-container"><div class="MON">Skeroloth</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (evil, yugoloth) **Init** +7 **Senses** darkvision 60 ft.; **Perception** +6 #### defense **AC** 20, 14 touch, 17 flat-footed (+3 Dex, +6 natural, +1 size) **hp** 26 (4d10+4) **Fort** +5, **Refl** +4, **Will** +3 **Feint** 13, **Demoralize** 13 **Defensive Abilities** cringe (DC 12) **Immune** acid, poison; **Resist** cold 10, electricity 10, fire 10 #### offense **Speed** 40 ft., burrow 20 ft., climb 20 ft. **Melee** 4 claws +8 (1d3) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** cringe, sneak attack +1d6 **Spell-Like Abilities** (CL 4th, Concentration +4) > **At will**— _daze_, _detect good_, _jump_ > **3/day**— _burning hands_, _expeditious retreat_ > **1/day**— _summon_ (level 2, 1 skeroloth, 40%) #### statistics **Str** 11, **Dex** 16, **Con** 12, **Int** 5, **Wis** 8, **Cha** 11 **BAB** +4, **CMB** +3, **CMD** 16, **TA** +5, **RTA** +8 **Feats** [[Improved Initiative]], [[Weapon Finesse]] **Skills** Climb +15, Perception +6, Stealth +16 **Racial Modifiers** +4 Stealth **Languages** Abyssal, Draconic, Infernal #### ecology **Terrain** Hades **Organization** Solitary, squad (4–8), or platoon (10–18 plus 1 piscoloth) **Treasure** Standard **Advancement** 5–10 HD (Medium); 11–15 HD (Large) Spies, thieves, infiltrators, and wretched scum, the skeroloths are the dregs of the yugoloth armies. They serve because they must, fawning over the nearest powerful yugoloth and betraying former masters whenever given a glimpse of richer rewards. Skeroloths are quick to attack those they think weak, and even quicker to cry out for mercy when threatened by more powerful foes. The insectoid skeroloth has six legs and moves about equally well on two, four, or all six of its limbs. The pale red-gray skin of a skeroloth fades to a milky white whenever the creature is frightened, which is nearly all the time. Other yugoloths regard skeroloths as weak and worthless. Although they are driven into battle ahead of more formidable fighting units, no one really thinks of the wretches as a real fighting force. Skeroloths are at their most useful as spies, and they are often sent on scouting missions. A skeroloth can be summoned using a _summon monster IV_ spell. ### Combat Hiding and ambushing is about all skeroloths know of fighting. Often herded into battle by more powerful yugoloths, skeroloths are unreliable combatants unless it appears they have the upper hand. When they encounter creatures weaker than themselves, groups of skeroloths swarm over them, dragging down larger foes with sheer numbers.