# Yugoloth, Piscoloth
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<div class="grid-container"><div class="MON">Piscoloth</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil, yugoloth)
**Init** +0
**Senses** darkvision 60 ft., all-around vision; **Perception** +10
#### defense
**AC** 24, 10 touch, 24 flat-footed (+14 natural)
**hp** 68 (9d10+18)
**Fort** +8, **Refl** +3, **Will** +6
**Feint** 24, **Demoralize** 19
**DR** 10/good; **SR** 20
**Immune** acid, poison; **Resist** cold 10, electricity 10, fire 10
#### offense
**Speed** 30 ft., swim 20 ft.
**Melee** 2 pincers +13 (2d6+4/19-20/x3), 8 tentacles +11 (1d3+2 plus paralysis)
**Space** 5 ft., **Reach** 5 ft.
**Spell-Like Abilities** (CL 9th, Concentration +11)
> **At will**— _blink_, _fear_, _detect good_, _detect magic,_ _greater teleport_ (self plus 50 lbs. only), _protection from good_, _scare_, _see invisibility_
> **3/day**— _meld into stone_, _phantasmal killer_, _stinking cloud_
> **1/day**— _summon_ (level 4, 4 skeroloths, 60%)
#### statistics
**Str** 19, **Dex** 11, **Con** 15, **Int** 6, **Wis** 10, **Cha** 14
**BAB** +9, **CMB** +10, **CMD** 20, **TA** +13, **RTA** +9
**Feats** [[Alertness]], [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Skill Focus]] (Intimidate)
**Skills** Intimidate +17, Perception +10, Sense Motive +14, Stealth +12, Swim +19
**Languages** Abyssal, Draconic, Infernal
**SQ** augmented critical
#### special abilities
### Augmented Critical (Ex)
A piscoloth's pincer attack threatens a critical hit on a 19-20 and deals ×3 damage on a successful critical hit
### Paralysis (Ex)
Those hit by a piscoloth’s tentacle attack must make a Fortitude save (DC 16) or be paralyzed for 2d6 rounds
#### ecology
**Terrain** Hades
**Organization** Solitary, squad (4–8), or platoon (10–18)
**Treasure** Standard
**Advancement** 10–18 HD (Medium); 19–27 HD (Large)
Sergeants and overseers of the yugoloth armies, piscoloths hold dictatorial sway over companies of lesser yugoloths.
The fish-tailed, walleyed piscoloth has the red, chitinous body of a lobster, the talons of a bird, and the head of a carrion crawler. The piscoloth’s arms, though humanoid, end in a set of crablike pincers. Cruel, hateful bullies, piscoloths keep order in the yugoloth armies—a task well suited to their petty and tyrannical demeanor.
### Combat
Piscoloths drive the direct tactics of the yugoloth armies. They wade into battle, using their stinking cloud ability and their incredibly sharp pincers to great effect. Typically in charge of lesser yugoloths, piscoloths usually order their subordinates into combat before entering the fray themselves.
A piscoloth can be summoned using a _summon monster VII_ spell.