# Yugoloth, Marraenoloth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d4 (×2)
> >bite: 1d6 (×2)
> >Melee/Ranged: +11/+12
> >Secondary: +6/+7
> >Multiattack: +9/+10
> >M/R_PA: +11/+12
> >2nd/PA: +6/+7
> >MA_PA: +9/+10
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 16; Dex: 17; Con: 15; Int: 16; Wis: 17; Cha: 15
> > xFeat:: 4/5 (1)
> > xClasSkil:: Acrobatics, Appraise, Bluff, Diplomacy, Perception, Survival, Swim
> > SaveDiff:: +/- 4
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Marraenoloth</div>
<div class="CR">CR 10 (9,600 XP)</div>
<div class="SOU">Monster Manual 2</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Medium Outsider (evil, yugoloth)
**Init** +2
**Perception** +19
#### defense
**AC** 21, 12 touch, 19 flat-footed (+2 Dex, +9 natural)
**hp** 50 (10d10)
**Fort** +3, **Refl** +9, **Will** +9
**Feint** 22, **Demoralize** 22
**SR** 21
**Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20
#### offense
**Speed** 50 ft.
**Melee** 2 claws +8 (1d4+1), bite +3 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** fear gaze
**Spell-Like Abilities** (CL 10th; Concentration +10)
> **At will**— disguise self, animate dead, charm person, phantasmal killer, poison, produce flame, teleport without error
#### statistics
**Str** 13, **Dex** 15, **Con** 10, **Int** 13, **Wis** 14, **Cha** 10
**BAB** +10, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +12
**Feats** [[Alertness]], [[Combat Casting]], [[Dodge]], [[Mobility]]
**Skills** Acrobatics +12 (+8 when jumping), Appraise +11, Bluff +13, Diplomacy +10, Perception +19, Survival +12, Swim +11
**Languages**
#### special abilities
### Fear Gaze (Su)
When a marraenoloth stares at a creature, the latter must succeed at a Will saving throw (DC 15) or become shaken for 1d4 rounds. This is a mind-affecting fear effect.