# Yugoloth, Marraenoloth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >Melee/Ranged: +11/+12 > >Secondary: +6/+7 > >Multiattack: +9/+10 > >M/R_PA: +11/+12 > >2nd/PA: +6/+7 > >MA_PA: +9/+10 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 16; Dex: 17; Con: 15; Int: 16; Wis: 17; Cha: 15 > > xFeat:: 4/5 (1) > > xClasSkil:: Acrobatics, Appraise, Bluff, Diplomacy, Perception, Survival, Swim > > SaveDiff:: +/- 4 > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Marraenoloth</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Monster Manual 2</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Medium Outsider (evil, yugoloth) **Init** +2 **Perception** +19 #### defense **AC** 21, 12 touch, 19 flat-footed (+2 Dex, +9 natural) **hp** 50 (10d10) **Fort** +3, **Refl** +9, **Will** +9 **Feint** 22, **Demoralize** 22 **SR** 21 **Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 50 ft. **Melee** 2 claws +8 (1d4+1), bite +3 (1d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** fear gaze **Spell-Like Abilities** (CL 10th; Concentration +10) > **At will**— disguise self, animate dead, charm person, phantasmal killer, poison, produce flame, teleport without error #### statistics **Str** 13, **Dex** 15, **Con** 10, **Int** 13, **Wis** 14, **Cha** 10 **BAB** +10, **CMB** +11, **CMD** 23, **TA** +11, **RTA** +12 **Feats** [[Alertness]], [[Combat Casting]], [[Dodge]], [[Mobility]] **Skills** Acrobatics +12 (+8 when jumping), Appraise +11, Bluff +13, Diplomacy +10, Perception +19, Survival +12, Swim +11 **Languages** #### special abilities ### Fear Gaze (Su) When a marraenoloth stares at a creature, the latter must succeed at a Will saving throw (DC 15) or become shaken for 1d4 rounds. This is a mind-affecting fear effect.