# Yugoloth, Echinoloth >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >tentacles: 1d6 (×2) > >bite: 1d8 (×2) > >Melee/Ranged: +13/+8 > >Secondary: +8/+3 > >Multiattack: +11/+6 > >M/R_PA: +10/+5 > >2nd/PA: +5/+0 > >MA_PA: +8/+3 > >Itterative: 2 > > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6 > > xDCs:: Str: 20; Dex: 15; Con: 19; Int: 12; Wis: 13; Cha: 14 > > xFeat:: 3/4 (1) > > xClasSkil:: Climb, Escape Artist, Perception, Stealth, Survival > > SaveDiff:: +/- 4 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Echinoloth</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Stormwrack</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Outsider (aquatic, evil, yugoloth) **Init** +1 **Senses** tremorsense 60 ft.; **Perception** -1 **Aura** nauseating (DC 14 Fortitude, 30 ft.) #### defense **AC** 16, 10 touch, 15 flat-footed (+1 Dex, +6 natural, -1 size) **hp** 80 (8d10+40) **Fort** +7, **Refl** +7, **Will** +5 **Feint** 17, **Demoralize** 17 **DR** 5/good; **SR** 19 **Immune** acid, gaze attacks, illusions, poison, visual effects; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 30 ft., climb 30 ft. **Melee** 4 tentacles +13 (1d6+6), bite +13 (1d8+6) **Space** 10 ft., **Reach** 10 ft. (5 ft. with bite) **Special Attacks** infernal wounding, nauseating aura **Spell-Like Abilities** (CL 8th; Concentration +8) > **1/day**— summon (level 3, 1 echinoloth at 40%) #### statistics **Str** 22, **Dex** 13, **Con** 20, **Int** 6, **Wis** 8, **Cha** 11 **BAB** +8, **CMB** +12, **CMD** 23, **TA** +13, **RTA** +8 **Feats** [[Cleave]], [[Improved Initiative]], [[Power Attack]] **Skills** Climb +22, Escape Artist +9, Perception -1, Stealth +10, Survival +7 **Languages** #### special abilities ### Infernal Wounding (Su) The damage an echinoloth deals as it rends with its terrible hooked tentacles causes persistent wounds. Any creature injured by the echinoloth's rend attack loses 1 additional hit point each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 19 Heal check, or by applying magical healing. A character attempting to cast a healing spell on a affected by an infernal wound must succeed on a DC 19 caster level check, or the spell has no effect on the injured character. The check DC is Constitution-based. ### Nauseating Aura (Su) Target becomes nauseated for 1 round, range 30 feet, Fortitude DC 14 negates. The save DC is Charisma-based.