# Yugoloth, Echinoloth
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >tentacles: 1d6 (×2)
> >bite: 1d8 (×2)
> >Melee/Ranged: +13/+8
> >Secondary: +8/+3
> >Multiattack: +11/+6
> >M/R_PA: +10/+5
> >2nd/PA: +5/+0
> >MA_PA: +8/+3
> >Itterative: 2
> > xDmg:: Str: +6; Str2: +9; StrOH: +3; StrPA: +12; StrPA2H: +18; StrPAOH: +6
> > xDCs:: Str: 20; Dex: 15; Con: 19; Int: 12; Wis: 13; Cha: 14
> > xFeat:: 3/4 (1)
> > xClasSkil:: Climb, Escape Artist, Perception, Stealth, Survival
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Echinoloth</div>
<div class="CR">CR 8 (4,800 XP)</div>
<div class="SOU">Stormwrack</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (aquatic, evil, yugoloth)
**Init** +1
**Senses** tremorsense 60 ft.; **Perception** -1
**Aura** nauseating (DC 14 Fortitude, 30 ft.)
#### defense
**AC** 16, 10 touch, 15 flat-footed (+1 Dex, +6 natural, -1 size)
**hp** 80 (8d10+40)
**Fort** +7, **Refl** +7, **Will** +5
**Feint** 17, **Demoralize** 17
**DR** 5/good; **SR** 19
**Immune** acid, gaze attacks, illusions, poison, visual effects; **Resist** cold 20, electricity 20, fire 20
#### offense
**Speed** 30 ft., climb 30 ft.
**Melee** 4 tentacles +13 (1d6+6), bite +13 (1d8+6)
**Space** 10 ft., **Reach** 10 ft. (5 ft. with bite)
**Special Attacks** infernal wounding, nauseating aura
**Spell-Like Abilities** (CL 8th; Concentration +8)
> **1/day**— summon (level 3, 1 echinoloth at 40%)
#### statistics
**Str** 22, **Dex** 13, **Con** 20, **Int** 6, **Wis** 8, **Cha** 11
**BAB** +8, **CMB** +12, **CMD** 23, **TA** +13, **RTA** +8
**Feats** [[Cleave]], [[Improved Initiative]], [[Power Attack]]
**Skills** Climb +22, Escape Artist +9, Perception -1, Stealth +10, Survival +7
**Languages**
#### special abilities
### Infernal Wounding (Su)
The damage an echinoloth deals as it rends with its terrible hooked tentacles causes persistent wounds. Any creature injured by the echinoloth's rend attack loses 1 additional hit point each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 19 Heal check, or by applying magical healing. A character attempting to cast a healing spell on a affected by an infernal wound must succeed on a DC 19 caster level check, or the spell has no effect on the injured character. The check DC is Constitution-based.
### Nauseating Aura (Su)
Target becomes nauseated for 1 round, range 30 feet, Fortitude DC 14 negates. The save DC is Charisma-based.