# Yugoloth, Battleloth, Spiked Chain >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >chainMelee/Ranged: +7/+7 > >Secondary: +2/+2 > >Multiattack: +5/+5 > >M/R_PA: +7/+7 > >2nd/PA: +2/+2 > >MA_PA: +5/+5 > >Itterative: 1 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 14; Dex: 14; Con: 11; Int: 11; Wis: 11; Cha: 11 > > xFeat:: 1/2 (1) > > xClasSkil:: Acrobatics, Climb, Escape Artist, Intimidate, Perception, Sense Motive > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Spiked Chain Battleloth</div> <div class="CR">CR 3 (800 XP)</div> <div class="SOU">Dragon #306</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (evil, yugoloth) **Init** +3 **Perception** +6 #### defense **AC** 18, 14 touch, 15 flat-footed (+3 Dex, +4 natural, +1 size) **hp** 15 (3d10) **Fort** +1, **Refl** +6, **Will** +3 **Feint** 16, **Demoralize** 13 **DR** 5/magic; **SR** 14 **Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 20 ft. **Melee** chain +7 (1d6+3 plus grab), chain +7 (1d6+3 plus trip) **Space** 5 ft., **Reach** 10 ft. **Special Attacks** impale #### statistics **Str** 16, **Dex** 17, **Con** 11, **Int** 10, **Wis** 11, **Cha** 10 **BAB** +3, **CMB** +5, **CMD** 18, **TA** +7, **RTA** +7 **Feats** [[Dodge]] **Skills** Acrobatics +6 (-4 when jumping), Climb +6, Escape Artist +6, Intimidate +3, Perception +6, Sense Motive +6 **Languages** **SQ** spiked chain form, weapon form #### special abilities ### Impale (Ex) With a successful grapple check, a spiked chain battleloth in humanoid form can crush a grabbed opponent, dealing 1d6+4 points of bludgeoning damage. ### Spiked Chain Form (Su) A spiked chain battleloth can use its improved grab and trip abilities while in weapon form. Otherwise, it functions as a +1 spiked chain. ### Weapon Form (Su) A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components. In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.