# Yugoloth, Battleloth, Pick
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >Melee/Ranged: +3/+5
> >Secondary: -2/+0
> >Multiattack: +1/+3
> >M/R_PA: +3/+5
> >2nd/PA: -2/+0
> >MA_PA: +1/+3
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 11; Dex: 13; Con: 11; Int: 9; Wis: 11; Cha: 11
> > xFeat:: 1/1 (0)
> > xClasSkil:: Bluff, Diplomacy, Intimidate, Perception, Stealth
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Pick Battleloth</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Dragon #306</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Outsider (evil, yugoloth)
**Init** +2
**Perception** +0
#### defense
**AC** 15, 13 touch, 13 flat-footed (+2 Dex, +2 natural, +1 size)
**hp** 10 (2d10)
**Fort** +0, **Refl** +5, **Will** +3
**Feint** 12, **Demoralize** 12
**DR** 5/magic; **SR** 13
**Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20
#### offense
**Speed** 20 ft.
**Melee** bite +5 (1d4 plus attach)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** attach, blood drain, pick form, weapon form
#### statistics
**Str** 11, **Dex** 14, **Con** 10, **Int** 7, **Wis** 11, **Cha** 10
**BAB** +2, **CMB** +1, **CMD** 13, **TA** +3, **RTA** +5
**Feats** [[Weapon Finesse]]
**Skills** Bluff +5, Diplomacy +2, Intimidate +2, Perception +0, Stealth +9
**Languages**
#### special abilities
### Attach (Ex)
A pick battleloth that hits with its bite attack latches onto the target, anchoring itself in place. An attached pick battleloth is effectively grappling its prey. The pick battleloth looses its Dexterity bonus to AC, but holds on with great tenacity. A pick battleloth has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached pick battleloth can be struck with a weapon or grappled itself-- if its prey manages to win a grapple check or Escape Artist check against it, the pick battleloth is removed.
### Blood Drain (Ex)
A pick battleloth in humanoid form drains blood at the end of its turn if it is attached to a foe, inflicting 1d4 points of Constitution damage.
### Pick Form (Su)
While in weapon form, a pick battleloth functions as a +1 heavy pick. As soon as it scores a hit in combat, it attaches to the victim's body as noted above. Thereafter, it usually assumes humanoid form and begins draining blood. Many a victim has been horrified to see the pick head embedded in its flesh transform into the proboscis of a monstrous creature.
### Weapon Form (Su)
A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components. In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.