# Yugoloth, Battleloth, Crossbow
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >shardMelee/Ranged: +5/+6
> >Secondary: +0/+1
> >Multiattack: +3/+4
> >M/R_PA: +5/+6
> >2nd/PA: +0/+1
> >MA_PA: +3/+4
> >Itterative: 1
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 12; Dex: 13; Con: 12; Int: 12; Wis: 12; Cha: 12
> > xFeat:: 2/2 (0)
> > xClasSkil:: Disable Device, Fly, Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Crossbow Battleloth</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">Dragon #306</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Small Outsider (evil, yugoloth)
**Init** +1
**Perception** +7
#### defense
**AC** 15, 12 touch, 14 flat-footed (+1 Dex, +3 natural, +1 size)
**hp** 20 (4d10)
**Fort** +1, **Refl** +5, **Will** +4
**Feint** 17, **Demoralize** 14
**DR** 5/magic; **SR** 13
**Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20
#### offense
**Speed** 20 ft., fly 80 ft. (perfect)
**Melee** bite +5 (1d4)
**Ranged** bone shard +6 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** bone shards
#### statistics
**Str** 11, **Dex** 13, **Con** 10, **Int** 10, **Wis** 11, **Cha** 10
**BAB** +4, **CMB** +3, **CMD** 14, **TA** +5, **RTA** +6
**Feats** [[Point Blank Shot]], [[Precise Shot]]
**Skills** Disable Device +5, Fly +18, Perception +7, Sense Motive +7, Stealth +10, Survival +4
**Languages**
**SQ** crossbow form, weapon form
#### special abilities
### Bone Shards (Ex)
A crossbow battleloth can create a sharp shard of bone in its mouth and spit it at opponents as a ranged attack. This attack has a range increment of 80 feet.
### Crossbow Form (Su)
When used as a weapon, a crossbow battleloth functions as a +1 light crossbow. It grants its wielder the use of the Precise Shot feat (whether or not the prerequisite is met) because it uses its own skill to help guide each shot. In addition, the creature can cock its own bowstring and prepare itself to fire, allowing its user to reload it as a free action. This action can be taken more than once per round, allowing characters with multiple attacks to attack multiple times in a round.
### Weapon Form (Su)
A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components. In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.