# Yugoloth, Battleloth, Axe >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d4 (×2) > >Melee/Ranged: +5/+4 > >Secondary: +0/-1 > >Multiattack: +3/+2 > >M/R_PA: +4/+3 > >2nd/PA: -1/-2 > >MA_PA: +2/+1 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 12; Dex: 11; Con: 12; Int: 10; Wis: 10; Cha: 11 > > xFeat:: 1/2 (1) > > xClasSkil:: Acrobatics, Climb, Intimidate, Perception, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Axe Battleloth</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Dragon #306</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (evil, yugoloth) **Init** +0 **Perception** +5 #### defense **AC** 15, 11 touch, 15 flat-footed (+4 natural, +1 size) **hp** 18 (3d10+3) **Fort** +2, **Refl** +3, **Will** +2 **Feint** 12, **Demoralize** 12 **DR** 5/magic; **SR** 13 **Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 20 ft. **Melee** gore +5 (1d4+1) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 13, **Dex** 11, **Con** 12, **Int** 8, **Wis** 9, **Cha** 10 **BAB** +3, **CMB** +2, **CMD** 12, **TA** +5, **RTA** +4 **Feats** [[Power Attack]] **Skills** Acrobatics +3 (-4 when jumping), Climb +4, Intimidate +3, Perception +5, Survival +2 **Languages** **SQ** axe form, weapon form #### special abilities ### Axe Form (Su) While in its weapon form, the axe battleloth functions as a +1 greataxe. The fanged mouth set along its edge allows the creature to make a bite attack (+5 melee) without assuming humanoid form each time its wielder successfully hits an enemy with it (maximum once per round). This bite is in addition to the wielder's attack and deals 1d4 points of damage on a successful hit. ### Weapon Form (Su) A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components. In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.