# Yugoloth, Battleloth, Arrow >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d3 (×2) > >Melee/Ranged: +2/+5 > >Secondary: -3/+0 > >Multiattack: +0/+3 > >M/R_PA: +2/+5 > >2nd/PA: -3/+0 > >MA_PA: +0/+3 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 10; Dex: 13; Con: 10; Int: 10; Wis: 12; Cha: 10 > > xFeat:: 1/1 (0) > > xClasSkil:: Acrobatics, Bluff, Escape Artist, Fly, Perception, Stealth > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Arrow Battleloth</div> <div class="CR">CR 1 (400 XP)</div> <div class="SOU">Dragon #306</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Small Outsider (evil, yugoloth) **Init** +3 **Perception** +6 #### defense **AC** 16, 14 touch, 13 flat-footed (+3 Dex, +2 natural, +1 size) **hp** 5 (1d10) **Fort** +0, **Refl** +5, **Will** +4 **Feint** 13, **Demoralize** 13 **DR** 5/magic; **SR** 12 **Immune** acid, poison; **Resist** cold 20, electricity 20, fire 20 #### offense **Speed** 20 ft., fly 80 ft. (perfect) **Melee** 2 claws +2 (1d3) **Space** 5 ft., **Reach** 5 ft. #### statistics **Str** 10, **Dex** 17, **Con** 11, **Int** 10, **Wis** 14, **Cha** 11 **BAB** +1, **CMB** +0, **CMD** 13, **TA** +2, **RTA** +5 **Feats** [[Dodge]] **Skills** Acrobatics +4 (-4 when jumping), Bluff +4, Escape Artist +4, Fly +17, Perception +6, Stealth +9 **Languages** **SQ** arrow form, weapon form #### special abilities ### Arrow Form (Su) When fired from a bow, an arrow battleloth can turn at any point in its flight to attack an opponent who had cover or concealment, or was otherwise out of the bow wielder's line of sight. As soon as the battleloth spots the desired target, it can use its flying ability to adjust its course, so long as it does not move beyond the maximum range of the weapon used to fire it. The attacker makes a normal attack roll against the target to see whether the battleloth hits, ignoring any miss chances or AC bonuses that would otherwise apply for concealment or cover. Otherwise, the arrow battleloth functions as a +1 arrow. Although it can turn into an arrow and fly on its own, an arrow battleloth cannot attack in arrow form without being fired from a bow. ### Weapon Form (Su) A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components. In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.