# Yuan-Ti Mageslayer
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >short sword: 1d6 (19-20/×2)
> >bite: 1d6 (×2)
> >composite longbow: 1d8 (×3)
> >Melee/Ranged: +12/+9
> >Secondary: +7/+4
> >Multiattack: +10/+7
> >M/R_PA: +12/+9
> >2nd/PA: +7/+4
> >MA_PA: +10/+7
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 18; Dex: 15; Con: 16; Int: 18; Wis: 18; Cha: 17
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Yuan-Ti Mageslayer</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Serpent Kingdoms</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Monstrous Humanoid
**Init** +1
**Senses** darkvision 60 ft., scent; **Perception** +17
#### defense
**AC** 18, 11 touch, 17 flat-footed (+1 Dex, +7 natural)
**hp** 56 (8d10+16)
**Fort** +4, **Refl** +7, **Will** +10
**Feint** 24, **Demoralize** 22
**SR** 20
#### offense
**Speed** 30 ft., climb 20 ft., swim 20 ft.
**Melee** mwk short sword +13/+8 (1d6+6/19-20), bite +7 (1d6+2 plus grab and poison)
**Ranged** mwk composite longbow +10 (1d8+4/x3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** camoflauge, detect poison, venomous tentacles
**Spell-Like Abilities** (CL 14th; Concentration +17)
#### statistics
**Str** 19, **Dex** 13, **Con** 15, **Int** 19, **Wis** 19, **Cha** 17
**BAB** +8, **CMB** +12, **CMD** 23, **TA** +12, **RTA** +9
**Skills** Climb +23, Intimidate +14, Knowledge (arcana) +12, Perception +17, Sense Motive +14, Spellcraft +12, Stealth +12, Swim +23
**Languages**
#### special abilities
### Camoflauge (Ex)
A mageslayer can psionically change the coloration of itself and its equipment to match its surroundings, gaining a +10 racial bonus on Stealth checks.
### Detect Poison (Sp)
A holy guardian can use detect poison as the spell (caster level 6th) at will.
### Venomous Tentacles (Sp)
Once per day, a mageslayer can produce an effect that functions like the black tentacles spell, except that the tentacles also deliver poison (contact, Fortitude DC 21, initial and secondary damage 1d6 Con) during each round of grappling. This ability is the equivalent of an 8th-level spell. Poison (Ex): Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.