# Yuan-Ti Halfblood >[!rimg]+ > ![[Placeholder2.png]] *This being has the body of a lithe human with sharp features and unblinking eyes. Its skin is covered with gleaming scales, and a serpent’s head, complete with long fangs and forked tongue, rises from its shoulders.* <div class="grid-container"><div class="MON">Yuan-Ti Halfblood</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual pg. 264</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Monstrous Humanoid (psionic) **Init** +5 **Senses** darkvision 60 ft., scent; **Perception** +16 #### defense **AC** 21, 12 touch, 19 flat-footed (+3 armor, +1 Dex, +1 dodge, +4 natural, +2 shield) **hp** 46 (7d10+7) **Fort** +3, **Refl** +6, **Will** +9 **Feint** 23, **Demoralize** 21 #### offense **Speed** 30 ft. **Melee** mwk scimitar +10/+5 (1d6+2/18-20), bite +4 (1d6+1 plus poison) **Ranged** mwk composite longbow +9/+4 (1d8+4/x3) **Space** 5 ft., **Reach** 5 ft. **Spell-Like Abilities** (CL 8th, Concentration +11) > **At will**— _detect poison_ > **3/day**— _animal trance_, _cause fear_, _entangle_ > **1/day**— _deeper darkness_, _neutralize poison_, _suggestion_ **Psi-Like Abilities** (ML 8th, Concentration +11) > **At will**— _chameleon power_, _dissolving touch_ #### statistics **Str** 15, **Dex** 13, **Con** 13, **Int** 18, **Wis** 18, **Cha** 16 **BAB** +7, **CMB** +9, **CMD** 21, **TA** +9, **RTA** +8 **Feats** [[Alertness]]<sup>B</sup>, [[Blind-fight]]<sup>B</sup>, [[Combat Expertise]], [[Dodge]], [[Improved Initiative]], [[Improved Trip]] **Skills** Acrobatics +8, Craft +14 (alchemy), Knowledge (history) +11, Knowledge (local) +11, Perception +16, Sense Motive +13, Spellcraft +11, Stealth +11 **Languages** Abyssal, Common, Draconic, Yuan-ti **SQ** alternate form (viper, _beast shape ii_) #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. #### Tactics Halfbloods typically hang back out of melee while any purebloods accompanying them wade in, using their chameleon power to hide while softening up opponents with their spell-like abilities. If the purebloods all fall, the halfbloods wade into melee in their stead. #### Ecology **Terrain** Warm Forests **Organization** Solitary, pair, gang (3–4), troupe (2–13 purebloods, 2–5 halfbloods, and 2–4 abominations), or tribe (20–160 purebloods, 10–80 halfbloods, and 10–40 abominations) **Treasure** Double **Advancement** By character class The yuan-ti are descended from humans whose bloodlines have been mingled with those of snakes. Their evilness, cunning, and ruthlessness are legendary. Yuan-ti constantly scheme to advance their own dark agendas. They are calculating and suave enough to form alliances with other evil creatures when necessary, but they always put their own interests first. All yuan-ti possess some snakelike features, and many have snake body parts. Yuan-ti halfbloods appear mostly human, but they always have obvious snake features. The snakelike features of a halfblood may reflect any of a variety of venomous snakes, so a halfblood may have a cobra’s hood or a diamondback’s distinctive scale pattern. These features are usually consistent within a single troupe of yuan-ti, and often mark a troupe’s status within a tribe. A halfblood is about the same height and weight as a human ## Halfblood Variants The statistics above reflect the most common form of a yuan-ti halfblood, with the head and scaly skin of a serpent but otherwise human features. The curse of the yuan-ti produces a wide variety of halfbloods, however, manifesting their serpentine nature in different ways. To generate a random yuan-ti halfblood, roll d% and consult the following table. | d% | Halfblood Variety | | ----- | -------------------------------------------------------------------------------------------- | | 01–40 | As described above | | 41–60 | Human head, but arms are snakes (two bite attacks instead of one, damage 1d4+2 plus poison) | | 61–80 | Snake tail in addition to human legs (speed 30 ft., swim 15 ft., Constrict (1d4+3) | | 81–00 | Snake tail instead of human legs (speed 20 ft., climb 15 ft., swim 15 ft., Constrict (1d6+3) |