# Yuan-Ti Anathema >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Yuan-Ti Anathema</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration (psionic) **Init** +5 **Senses** darkvision 60 ft., all-around vision, scent; **Perception** +36 **Aura** serpentine aversion (30 ft., DC 27, 1d6 minutes) #### defense **AC** 30, 10 touch, 28 flat-footed (+1 Dex, +1 dodge, +20 natural, -2 size) **hp** 297 (22d8+198); regeneration 5 (force, adamantine weapons) **Fort** +16, **Refl** +10, **Will** +20 **Feint** 43, **Demoralize** 39 **DR** 15/good and magic; **SR** 29 **Immune** acid; **Resist** electricity 10, fire 10 #### offense **Speed** 40 ft., climb 20 ft., swim 20 ft. **Melee** +1 blasphemous falchion +24/+19/+14/+9 (2d8+13/18-20), claw +20 (1d8+4), 6 bites +20 (1d8+4 plus grab and poison) **Ranged** mwk composite longbow +16/+4 (1d8+8/x3) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** constrict (1d8+8) **Spell-Like Abilities** (CL 20th, Concentration +26) > **At will**— _detect poison_ > **3/day**— _animal trance_, _cause fear_, _deeper darkness_, _entangle_, _haste_, _neutralize poison_, _suggestion_, _baleful polymorph_, _unholy blight_ > **1/day**— _blasphemy_, _unholy aura_ **Psi-Like Abilities** (ML 20th, Concentration +26) > **At will**— _chameleon_, _dissolve flesh_ (7d6) #### statistics **Str** 27, **Dex** 13, **Con** 29, **Int** 24, **Wis** 24, **Cha** 22 **BAB** +16, **CMB** +21, **CMD** 33, **TA** +22, **RTA** +15 **Feats** [[Alertness]], [[Blind-Fight]], [[Cleave]], [[Combat Expertise]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Mobility]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (falchion) **Skills** Acrobatics +26, Climb +41, Craft +29 (alchemy), Knowledge (history) +29, Knowledge (local) +29, Perception +36, Sense Motive +33, Spellcraft +32, Stealth +22, Survival +32, Swim +41 **Languages** Abyssal, Aklo, Common, Draconic, Infernal, Sylvan, Undercommon **SQ** change shape (any viper or viper swarm, _beast shape III_) #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 30; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based. ### Serpentine Aversion (Su) An anathema creates a compulsion effect targeting all enemies within 30 feet. The targets must succeed on a Will save (DC 27) or gain an aversion to snakes for 10 minutes. Affected subjects must stay at least 20 feet from any snake, or serpentine creature (such as yuan-ti), whether alive or dead. If already within 20 feet, they move away. Creature affected by aversion can attempt a new Will save at the start of their turn. A successful save allows them to approach serpentine creatures, but this lingering discomfort reduces their Dexterity score by 4 points. #### ecology **Terrain** Warm forest and underground **Organization** Solitary or cult (1 anathema plus 2–13 purebloods, 2–5 halfbloods, and 2–4 abominations) **Treasure** Double **Advancement** By character class Revered as divine incarnations of their unspeakable deity, these creatures are the most loathsome form of the vile yuan-ti race. They represent such a perversion of their original human nature that their very existence is heresy against all the deities of humanity, no matter how evil—thus, they proudly call themselves anathema. An anathema’s basic shape is that of an enormous serpent, some 25 feet long. A pair of arms and the vague shape of a humanoid torso are the last vestiges of its original humanity. The arms end in clawed hands with only three fingers. In place of a head, six long serpents project from the top of the torso, allowing the creature to see in all directions and attack as many as eight different opponents at once. The creature’s scales range in shade from deep maroon to midnight blue or violet black, usually lighter on the torso and underbelly. Its twelve eyes glitter yellow with malice and intelligence. It has a musky odor about it that most mammals find unsettling.