# Yuan-Ti Anathema >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >blasphemous falchionMelee/Ranged: +22/+15 > >Secondary: +17/+10 > >Multiattack: +20/+13 > >M/R_PA: +17/+10 > >2nd/PA: +12/+5 > >MA_PA: +15/+8 > >Itterative: 4 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +18; StrPA2H: +27; StrPAOH: +9 > > xDCs:: Str: 29; Dex: 22; Con: 30; Int: 28; Wis: 28; Cha: 27 > > xFeat:: 8/11 (3) > > > > > > xLang:: 0/7 (7) <div class="grid-container"><div class="MON">Yuan-Ti Anathema</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration **Init** +5 **Senses** darkvision 60 ft., all-around vision; **Perception** +32 #### defense **AC** 29, 9 touch, 28 flat-footed (+1 Dex, +20 natural, -2 size) **hp** 286 (22d8+198); regeneration 5 (force, adamantine weapons) **Fort** +16, **Refl** +10, **Will** +20 **Feint** 39, **Demoralize** 39 **DR** 15/good and magic; **SR** 29 **Immune** acid; **Resist** electricity 10, fire 10 #### offense **Speed** 40 ft., climb 20 ft., swim 20 ft. **Melee** +1 blasphemous falchion +23/+18/+13 (2d8+13/18-20), claw +22 (1d8+8), 6 bites (1d8+4 plus grab and poison) or 2 claws +22 (1d8+8), 6 bites +22 (1d8+8 plus poison) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** attach grafts, poison, serpentine aversion **Spell-Like Abilities** (CL 20th; Concentration +26) > **At will**— detect poison > **3/day**— animal trance, cause fear, deeper darkness, entangle, haste, neutralize poison, suggestion, baleful polymorph, unholy blight > **1/day**— blasphemy, unholy aura #### statistics **Str** 27, **Dex** 13, **Con** 29, **Int** 24, **Wis** 24, **Cha** 22 **BAB** +16, **CMB** +21, **CMD** 32, **TA** +22, **RTA** +15 **Feats** [[Blind-fight]], [[Cleave]], [[Combat Expertise]], [[Dodge]], [[Improved Initiative]], [[Lightning Reflexes]], [[Multiattack]], [[Power Attack]] **Skills** Acrobatics +26 (+4 when jumping), Climb +41, Craft +29 (alchemy), Knowledge (history) +29, Knowledge (local) +29, Perception +32, Sense Motive +29, Spellcraft +32, Stealth +22, Survival +32, Swim +41 **Languages** #### special abilities ### Attach Grafts (Su) An anathema has the ability to transform humanoid and monstrous humanoid creatures, making them more like yuan-ti. Each day, an anathema can attach eight yuan-ti grafts to one or more creatures. This requires 1 hour of uninterrupted work per graft, during which the anathema can do nothing else. Between grafts, the anathema can rest or engage in light activity, but cannot fight, cast spells, use magic items, conduct research, or perform any other physically or mentally demanding task. In addition, anathemas can create the mixture of venom, roots, and herbs required to create either a tainted one or a broodguard. ### Poison (Ex) Bite—Injury; save Fort DC 30; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Serpentine Aversion (Sp) An anathema creates a compulsion effect targeting all enemies within 30 feet. The targets must succeed on a Will save (DC 27) or gain an aversion to snakes for 10 minutes. Affected subjects must stay at least 20 feet from any snake, yuan-ti, or ti-khana creature, whether alive or dead. If already within 20 feet, they move away. A subject can overcome the compulsion by succeeding on another Will save (DC 27), but still suffers from deep anxiety. This causes a -4 reduction to Dexterity until the effect wears off or the subject is no longer within 20 feet of a snake, yuan—ti, or ti—khana creature. This ability is otherwise similar to antipathy as cast by a 20th—level sorcerer. #### ecology **Advancement** By character class Revered as divine incarnations of their unspeakable deity, these creatures are the most loathsome form of the vile yuan-ti race. They represent such a perversion of their origi- nal human nature that their very existence is heresy against all the deities of humanity, no matter how evil—thus, they proudly call themselves anathema. An anathema’s basic shape is that of an enormous ser- pent, some 25 feet long. A pair of arms and the vague shape of a humanoid torso are the last vestiges of its original humanity. The arms end in clawed hands with only three fingers. In place of a head, six long serpents project from the top of the torso, allowing the creature to see in all directions and attack as many as eight different opponents at once. The creature’s scales range in shade from deep maroon to midnight blue or violet black, usually lighter on the torso and underbelly. Its twelve eyes glitter yellow with malice and intelligence. It has a musky odor about it that most mammals find unsettling. Like other yuan-ti, anathemas speak their own language, plus Common, Draconic, and Abyssal. ANATHEMA SOCIETY Anathemas are extremely rare among the yuan-ti, and yuan-ti society as a whole seems not quite sure what to do with them. They are never found in yuan-ti cities, for the power they represent is such a destabilizing force that order and structure collapse around them. Many live as solitary outcasts in the wilds near larger collections of yuan-ti. Most anathemas, however, quickly gather cults of other yuan-ti around them, sometimes involuntarily. The most warped and unstable yuan-ti of that whole warped and unstable species are irresistibly drawn to the unspeakable evil that the anathemas exude, and a violent cult is the natural result. A cult centered around an anathema is always a plague on the surrounding lands. No race or kind of creature can live in peace with such a cult nearby, for the yuan-ti will not rest until they have obliterated any other civilization within a week’s travel of their lair. An anathema’s only creed is anni- hilation in service to the great serpent who, the yuan-ti believe, will one day devour the world.