# Yuan-Ti Abomination >[!rimg]+ > ![[Placeholder2.png]] *This creature looks like a big serpent, except that its eyes betray a baleful intelligence and it has two burly, humanoid arms.* <div class="grid-container"><div class="MON">Yuan-Ti Abomination</div> <div class="CR">CR 7 (3,200 XP)</div> <div class="SOU">Monster Manual pg. 264</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Monstrous Humanoid (psionic) **Init** +5 **Senses** darkvision 60 ft., scent; **Perception** +19 #### defense **AC** 23, 11 touch, 21 flat-footed (+1 Dex, +1 dodge, +10 natural, +2 shield, -1 size) **hp** 77 (9d10+27) **Fort** +6, **Refl** +7, **Will** +11 **Feint** 24, **Demoralize** 24 **SR** 17 #### offense **Speed** 30 ft., climb 20 ft., swim 20 ft. **Melee** mwk scimitar +13/+8 (1d8+4/18-20), bite +7 (1d6+3) or 2 claws +12 (1d6+4), bite +12 (1d6+4 plus grab and poison) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** constrict (1d6+4 plus poison) **Spell-Like Abilities** (CL 9th, Concentration +12) > **At will**— _animal trance_, _detect poison_, _entangle_ > **3/day**— _deeper darkness_, _neutralize poison_, _suggestion_ > **1/day**— _baleful polymorph_ **Psi-Like Abilities** (ML 9th, Concentration +11) > **At will**— _aversion_, _chameleon power_, _dissolving touch_ #### statistics **Str** 19, **Dex** 13, **Con** 17, **Int** 20, **Wis** 20, **Cha** 18 **BAB** +9, **CMB** +14, **CMD** 26, **TA** +12, **RTA** +9 **Feats** [[Alertness]]<sup>B</sup>, [[Blind-fight]]<sup>B</sup>, [[Combat Expertise]], [[Dodge]], [[Improved Initiative]], [[Improved Trip]], [[Mobility]] **Skills** Climb +24, Intimidate +16, Knowledge (history) +14, Knowledge (local) +14, Perception +19, Spellcraft +14, Stealth +11, Survival +17, Swim +24 **Languages** Abyssal, Common, Draconic, Undercommon, Yuan-ti **SQ** alternate form (viper, _beast shape ii_) #### special abilities ### Poison (Ex) Bite—Injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. #### tactics Abominations are the masterminds of yuan-ti society, and urge their lesser kin into battle from the rear. While their underlings fight, the abominations watch the proceedings carefully, identifying the most dangerous foes and their most worrisome abilities, then try to neutralize those enemies with their extensive spell-like and psionic abilities. #### ecology **Terrain** Warm Forests **Organization** Solitary, pair, gang (3–4), troupe (2–13 purebloods, 2–5 halfbloods, and 2–4 abominations), or tribe (20–160 purebloods, 10–80 halfbloods, and 10–40 abominations) **Treasure** Double **Advancement** By character class The yuan-ti are descended from humans whose bloodlines have been mingled with those of snakes. Their evilness, cunning, and ruthlessness are legendary. Yuan-ti constantly scheme to advance their own dark agendas. They are calculating and suave enough to form alliances with other evil creatures when necessary, but they always put their own interests first. All yuan-ti possess some snakelike features, and many have snake body parts. Yuan-ti abominations are monstrous snakes with humanlike arms. The snakelike features of an abomination may reflect any of a variety of venomous snakes, so an abomination may have a black mamba’s glossy scales or a viper’s wedge-shaped head. These features are usually consistent within a single troupe of yuan-ti, and often mark a troupe’s status within a tribe. A yuan-ti abomination is 8 to 12 feet long and weighs 200 to 300 pounds.