# Xilob >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d8 (×2) > >Melee/Ranged: +16/+7 > >Secondary: +11/+2 > >Multiattack: +14/+5 > >M/R_PA: +13/+4 > >2nd/PA: +8/-1 > >MA_PA: +11/+2 > >Itterative: 2 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +15; StrPA2H: +22; StrPAOH: +7 > > xDCs:: Str: 25; Dex: 16; Con: 20; Int: 14; Wis: 18; Cha: 14 > > xFeat:: 4/7 (3) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Xilob</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Dragon #317</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Huge Humanoid (giant) **Init** +0 **Senses** low-light vision; **Perception** +2 **Aura** stench (DC 20 Fortitude, 30 ft., 1d4 rounds) #### defense **AC** 20, 8 touch, 20 flat-footed (+12 natural, -2 size) **hp** 104 (13d8+52) **Fort** +12, **Refl** +4, **Will** +6 **Feint** 21, **Demoralize** 25 #### offense **Speed** 50 ft. **Melee** 2 slams +17 (2d6+9) **Space** 15 ft., **Reach** 10 ft. **Special Attacks** backward tracks, fear, stench #### statistics **Str** 28, **Dex** 11, **Con** 19, **Int** 7, **Wis** 14, **Cha** 7 **BAB** +9, **CMB** +17, **CMD** 27, **TA** +16, **RTA** +7 **Feats** [[Improved Natural Attack]] (slam), [[Power Attack]], [[Stealthy]], [[Weapon Focus]] (slam) **Skills** (any one), Intimidate +11, Perception +2 **Languages** #### special abilities ### Backward Tracks (Ex) A xilob's backward feet impose a -2 penalty on all Survival or Search checks made to track it. ### Fear (Su) A xilob looks so horrible that any living creature seeing it must succeed on a DC 14 Will save or become shaken for 2d8 rounds. A creature that succeeds at the save is immune to that xilob's fear aura for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based. ### Stench (Ex) A xilob exudes a terrible stench. Each creature within 30 feet (except other xilobs) must succeed at a DC 20 Fortitude save on its turn each round or take 1d6 points of Strength damage. Success means that the creature does not take ability damage that round but must make a new save for each subsequent round of exposure until it fails. Once a creature has taken Strength damage from xilob stench, it cannot be affected again by the stench of any xilob for 1d4 rounds. Thereafter, it must begin making a save for each round of exposure again. Exposure to the stench of multiple xilobs in the same round requires only one saving throw. The save DC is Constitution-based.