# Xerfilstyx >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d6 (×2) > >bite: 1d8 (×2) > >gore: 1d8 (×2) > >tail: 1d8 (×2) > >Melee/Ranged: +23/+15 > >Secondary: +18/+10 > >Multiattack: +21/+13 > >M/R_PA: +19/+11 > >2nd/PA: +14/+6 > >MA_PA: +17/+9 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8 > > xDCs:: Str: 26; Dex: 18; Con: 24; Int: 19; Wis: 16; Cha: 22 > > xFeat:: 6/8 (2) > > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perception, Spellcraft, Survival, Swim > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Xerfilstyx</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Fiendish Codex 2, Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LE Large Outsider (devil, evil, lawful) **Init** +5 **Senses** see in darkness; **Perception** -1 **Aura** fear (DC 22 Will, 20 ft., 10 rounds) #### defense **AC** 32, 10 touch, 31 flat-footed (+1 Dex, +22 natural, -1 size) **hp** 180 (15d10+105) **Fort** +12, **Refl** +10, **Will** +8 **Feint** 24, **Demoralize** 24 **DR** 10/good or silver #### offense **Speed** 50 ft., fly 60 ft. (poor), swim 50 ft. **Melee** 2 claws +24 (1d6+9), bite +24 (1d8+9), gore +24 (1d8+9), tail +21 (1d8+4 plus grab) **Space** 10 ft., **Reach** 10 ft. **Special Attacks** blood drain, breath weapon, fear aura, styxborn, toss **Spell-Like Abilities** (CL 15th; Concentration +20) > **At will**— confusion (DC 19), dispel magic, hold person (DC 17), greater teleport (self plus 50 pounds of objects only), wall of ice > **3/day**— cone of cold (DC 20), ice storm, legend lore > **1/day**— insanity (DC 22), power word blind #### statistics **Str** 28, **Dex** 12, **Con** 25, **Int** 15, **Wis** 9, **Cha** 21 **BAB** +15, **CMB** +21, **CMD** 32, **TA** +23, **RTA** +15 **Feats** [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (bite), [[Weapon Focus]] (claw) ,]] **Skills** Bluff +23, Diplomacy +20, Fly +13, Intimidate +20, Knowledge (arcana) +17, Perception -1, Spellcraft +17, Survival +14, Swim +32 **Languages** #### special abilities ### Blood Drain (Ex) If it grapples a foe, a xerfilstyx drains blood at the end of its turn, dealing 1d6 Constitution damage. ### Breath Weapon (Su) ### Fear Aura (Su) At the end of each of a xerfilstyx's turns, creatures within 20 feet of it must succeed on a DC 22 Will save or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected again by that same xerfilstyx's aura for 24 hours. Baatezu are immune to the aura. ### Styxborn (Ex) Xerfilstyxes are immune to the effects of the River Styx. ### Toss (Ex) If a xerfilstyx charges and hits a Medium or smaller opponent with one of its attacks, it can make a trip attempt as a free action without provoking attacks of opportunity. If it succeeds in tripping its opponent, it flings the opponent into the air, dropping it 1d6 squares away in a random direction. Creatures so affected take 1d6 points of falling damage. Skills Xerfilstyxes have a +8 racial bonus on any Swim check made to perform some special action or avoid a hazard. They can always choose to take 10 on Swim checks, even if distracted or endangered.