# Xerfilstyx
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d6 (×2)
> >bite: 1d8 (×2)
> >gore: 1d8 (×2)
> >tail: 1d8 (×2)
> >Melee/Ranged: +23/+15
> >Secondary: +18/+10
> >Multiattack: +21/+13
> >M/R_PA: +19/+11
> >2nd/PA: +14/+6
> >MA_PA: +17/+9
> >Itterative: 3
> > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +17; StrPA2H: +25; StrPAOH: +8
> > xDCs:: Str: 26; Dex: 18; Con: 24; Int: 19; Wis: 16; Cha: 22
> > xFeat:: 6/8 (2)
> > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (arcana), Perception, Spellcraft, Survival, Swim
> > SaveDiff:: +/- 4
> > xLang:: 0/2 (2)
<div class="grid-container"><div class="MON">Xerfilstyx</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Fiendish Codex 2, Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Large Outsider (devil, evil, lawful)
**Init** +5
**Senses** see in darkness; **Perception** -1
**Aura** fear (DC 22 Will, 20 ft., 10 rounds)
#### defense
**AC** 32, 10 touch, 31 flat-footed (+1 Dex, +22 natural, -1 size)
**hp** 180 (15d10+105)
**Fort** +12, **Refl** +10, **Will** +8
**Feint** 24, **Demoralize** 24
**DR** 10/good or silver
#### offense
**Speed** 50 ft., fly 60 ft. (poor), swim 50 ft.
**Melee** 2 claws +24 (1d6+9), bite +24 (1d8+9), gore +24 (1d8+9), tail +21 (1d8+4 plus grab)
**Space** 10 ft., **Reach** 10 ft.
**Special Attacks** blood drain, breath weapon, fear aura, styxborn, toss
**Spell-Like Abilities** (CL 15th; Concentration +20)
> **At will**— confusion (DC 19), dispel magic, hold person (DC 17), greater teleport (self plus 50 pounds of objects only), wall of ice
> **3/day**— cone of cold (DC 20), ice storm, legend lore
> **1/day**— insanity (DC 22), power word blind
#### statistics
**Str** 28, **Dex** 12, **Con** 25, **Int** 15, **Wis** 9, **Cha** 21
**BAB** +15, **CMB** +21, **CMD** 32, **TA** +23, **RTA** +15
**Feats** [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Powerful Charge]], [[Weapon Focus]] (bite), [[Weapon Focus]] (claw) ,]]
**Skills** Bluff +23, Diplomacy +20, Fly +13, Intimidate +20, Knowledge (arcana) +17, Perception -1, Spellcraft +17, Survival +14, Swim +32
**Languages**
#### special abilities
### Blood Drain (Ex)
If it grapples a foe, a xerfilstyx drains blood at the end of its turn, dealing 1d6 Constitution damage.
### Breath Weapon (Su)
### Fear Aura (Su)
At the end of each of a xerfilstyx's turns, creatures within 20 feet of it must succeed on a DC 22 Will save or be panicked for 10 rounds. The save DC is Charisma-based. A creature that successfully saves cannot be affected again by that same xerfilstyx's aura for 24 hours. Baatezu are immune to the aura.
### Styxborn (Ex)
Xerfilstyxes are immune to the effects of the River Styx.
### Toss (Ex)
If a xerfilstyx charges and hits a Medium or smaller opponent with one of its attacks, it can make a trip attempt as a free action without provoking attacks of opportunity. If it succeeds in tripping its opponent, it flings the opponent into the air, dropping it 1d6 squares away in a random direction. Creatures so affected take 1d6 points of falling damage. Skills Xerfilstyxes have a +8 racial bonus on any Swim check made to perform some special action or avoid a hazard. They can always choose to take 10 on Swim checks, even if distracted or endangered.