# Xenostelid >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d8 (×2) > >bite: 2d6 (×2) > >Melee/Ranged: +26/+17 > >Secondary: +21/+12 > >Multiattack: +24/+15 > >M/R_PA: +21/+12 > >2nd/PA: +16/+7 > >MA_PA: +19/+10 > >Itterative: 4 > > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +21; StrPA2H: +31; StrPAOH: +10 > > xDCs:: Str: 32; Dex: 23; Con: 30; Int: 21; Wis: 24; Cha: 23 > > xFeat:: 8/12 (4) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Xenostelid</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Dragon #348</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Aberration **Init** +2 **Senses** darkvision 60 ft.; **Perception** +29 #### defense **AC** 30, 10 touch, 28 flat-footed (+2 Dex, +20 natural, -2 size) **hp** 299 (23d8+207); fast healing 5 **Fort** +16, **Refl** +9, **Will** +16 **Feint** 30, **Demoralize** 36 **DR** 15/byshek; **SR** 28 **Immune** mind-affecting #### offense **Speed** 60 ft., climb 30 ft. **Melee** 4 claws +24 (2d6+11/18-20/x3), bite +24 (2d6+16 plus poison) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** adamantine claws, augmented critical, poison, screech #### statistics **Str** 33, **Dex** 14, **Con** 29, **Int** 10, **Wis** 17, **Cha** 14 **BAB** +17, **CMB** +25, **CMD** 37, **TA** +26, **RTA** +17 **Feats** [[Awesome Blow]], [[Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (claw), [[Improved Sunder]], [[Multiattack]], [[Power Attack]] **Skills** Acrobatics +28 (+12 when jumping), Climb +45, Perception +29, Stealth +24 **Languages** #### special abilities ### Adamantine Claws (Ex) A xenostelid's claws are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. ### Augmented Critical (Ex) A xenostelid's claw attacks threatens a critical hit on an 18-20 and deals ×3 damage on a successful critical hit. ### Poison (Ex) Injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d2 Strength, Dexterity and Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Screech (Su) Three times per day, but no more than once every 1d4 rounds, a xenostelid can emit a horrible shriek as a move action, dealing 11d6 points of sonic damage to all creatures and unattended objects in a 60-foot radius. A DC 30 Fortitude save halves the damage. The save DC is Constitution-based.