# Xenostelid
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d8 (×2)
> >bite: 2d6 (×2)
> >Melee/Ranged: +26/+17
> >Secondary: +21/+12
> >Multiattack: +24/+15
> >M/R_PA: +21/+12
> >2nd/PA: +16/+7
> >MA_PA: +19/+10
> >Itterative: 4
> > xDmg:: Str: +11; Str2: +16; StrOH: +5; StrPA: +21; StrPA2H: +31; StrPAOH: +10
> > xDCs:: Str: 32; Dex: 23; Con: 30; Int: 21; Wis: 24; Cha: 23
> > xFeat:: 8/12 (4)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Xenostelid</div>
<div class="CR">CR 17 (102,400 XP)</div>
<div class="SOU">Dragon #348</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Aberration
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +29
#### defense
**AC** 30, 10 touch, 28 flat-footed (+2 Dex, +20 natural, -2 size)
**hp** 299 (23d8+207); fast healing 5
**Fort** +16, **Refl** +9, **Will** +16
**Feint** 30, **Demoralize** 36
**DR** 15/byshek; **SR** 28
**Immune** mind-affecting
#### offense
**Speed** 60 ft., climb 30 ft.
**Melee** 4 claws +24 (2d6+11/18-20/x3), bite +24 (2d6+16 plus poison)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** adamantine claws, augmented critical, poison, screech
#### statistics
**Str** 33, **Dex** 14, **Con** 29, **Int** 10, **Wis** 17, **Cha** 14
**BAB** +17, **CMB** +25, **CMD** 37, **TA** +26, **RTA** +17
**Feats** [[Awesome Blow]], [[Cleave]], [[Improved Bull Rush]], [[Improved Initiative]], [[Improved Natural Attack]] (claw), [[Improved Sunder]], [[Multiattack]], [[Power Attack]]
**Skills** Acrobatics +28 (+12 when jumping), Climb +45, Perception +29, Stealth +24
**Languages**
#### special abilities
### Adamantine Claws (Ex)
A xenostelid's claws are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
### Augmented Critical (Ex)
A xenostelid's claw attacks threatens a critical hit on an 18-20 and deals ×3 damage on a successful critical hit.
### Poison (Ex)
Injury; save Fort DC 30; frequency 1/round for 6 rounds; effect 1d2 Strength, Dexterity and Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based.
### Screech (Su)
Three times per day, but no more than once every 1d4 rounds, a xenostelid can emit a horrible shriek as a move action, dealing 11d6 points of sonic damage to all creatures and unattended objects in a 60-foot radius. A DC 30 Fortitude save halves the damage. The save DC is Constitution-based.