# Wurm (Storm), Greater Storm Wurm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >claws: 1d6 (×2) > >slapMelee/Ranged: +19/+12 > >Secondary: +14/+7 > >Multiattack: +17/+10 > >M/R_PA: +19/+12 > >2nd/PA: +14/+7 > >MA_PA: +17/+10 > >Itterative: 3 > > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4 > > xDCs:: Str: 24; Dex: 17; Con: 20; Int: 18; Wis: 14; Cha: 13 > > xFeat:: 2/6 (4) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Greater Storm Wurm</div> <div class="CR">CR 15 (51,200 XP)</div> <div class="SOU">Dragon #296</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CN Large Dragon **Init** +5 **Senses** dragon senses; **Perception** +13 #### defense **AC** 22, 10 touch, 21 flat-footed (+1 Dex, +12 natural, -1 size) **hp** 120 (12d12+48) **Fort** +12, **Refl** +9, **Will** +6 **Feint** 20, **Demoralize** 20 #### offense **Speed** 20 ft., fly 40 ft. (clumsy) **Melee** bite +20 (2d6+8), 2 claws +17 (1d8+4 ), tail slap +17 (1d6+4 plus grab) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon #### statistics **Str** 26, **Dex** 12, **Con** 18, **Int** 14, **Wis** 6, **Cha** 4 **BAB** +12, **CMB** +21, **CMD** 32, **TA** +19, **RTA** +12 **Feats** [[Improved Initiative]], [[Multiattack Weapon Focus]] (bite) **Skills** Acrobatics +13 (-4 when jumping), Climb +23, Fly +6, Knowledge (nature) +17, Perception +13, Stealth +14, Survival +13, Swim +23 **Languages** #### special abilities ### Breath Weapon (Su) Once every 1d4 rounds, a storm wurm can breathe electricity in a 40-foot cone. Creatures in the area must succeed at a DC 20 Reflex save or take 6d6 electricity damage. Creatures who take electricity damage are also stunned for 1d3 rounds. The save DC is Constitution-based.