# Wurm (River), Elder River Wurm >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >slapMelee/Ranged: +30/+22 > >Secondary: +25/+17 > >Multiattack: +28/+20 > >M/R_PA: +24/+16 > >2nd/PA: +19/+11 > >MA_PA: +22/+14 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +24; StrPA2H: +36; StrPAOH: +12 > > xDCs:: Str: 32; Dex: 24; Con: 26; Int: 23; Wis: 24; Cha: 23 > > xFeat:: 5/10 (5) > > > > > > xLang:: 0/3 (3) <div class="grid-container"><div class="MON">Elder River Wurm</div> <div class="CR">CR 23 (819,200 XP)</div> <div class="SOU">Dragon #296</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Huge Dragon **Init** +8 **Senses** dragon senses; **Perception** +27 #### defense **AC** 30, 12 touch, 26 flat-footed (+4 Dex, +18 natural, -2 size) **hp** 240 (20d12+120) **Fort** +18, **Refl** +16, **Will** +16 **Feint** 34, **Demoralize** 34 #### offense **Speed** 40 ft. **Melee** bite +31 (2d8+12), 2 claws +28 (1d6+6 ), tail slap +28 (1d8+6 plus grab) **Space** 30 ft., **Reach** 10 ft. **Special Attacks** breath weapon, water leap #### statistics **Str** 34, **Dex** 19, **Con** 22, **Int** 16, **Wis** 19, **Cha** 16 **BAB** +20, **CMB** +28, **CMD** 42, **TA** +30, **RTA** +22 **Feats** [[Cleave]], [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (bite) **Skills** Acrobatics +24 (+4 when jumping), Appraise +26, Climb +35, Knowledge (arcana) +26, Knowledge (nature) +26, Perception +27, Stealth +23, Survival +27, Swim +35 **Languages** #### special abilities ### Breath Weapon (Su) Once every 1d4 rounds, a river wurm can breathe a slick foam in a 50-foot cone. Creatures in the area are coated in slippery substance. Each round at the start of their turn, an affected creature must succeed at a DC 31 Acrobatics check or fall prone. The foam persist for 12 rounds, though a DC 21 Reflex save halves this duration. The wurm's spray cannot be rinsed off with water, but if an affected creature takes 20 points of fire or acid damage, the foam burns away. The foam can also be removed with prestidigitation. The save DC is Constitution-based. ### Water Leap (Su) River wurms do not have the usual maximums for jumping distance when jumping out of the water. In addition, three times per day, a river wurm can add +30 to a single Acrobatics check. This jump must begin in the water, but it does not need to end in the water.