# Wurm (Cave), Wurmling Cave Wurm
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d4 (×2)
> >Melee/Ranged: +7/+8
> >Secondary: +2/+3
> >Multiattack: +5/+6
> >M/R_PA: +7/+8
> >2nd/PA: +2/+3
> >MA_PA: +5/+6
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 15; Con: 13; Int: 12; Wis: 13; Cha: 12
> > xFeat:: 2/2 (0)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Wurmling Cave Wurm</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Dragon #296</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Small Dragon
**Init** +7
**Senses** dragon senses; **Perception** +8
#### defense
**AC** 18, 14 touch, 15 flat-footed (+3 Dex, +4 natural, +1 size)
**hp** 28 (4d12+4)
**Fort** +5, **Refl** +7, **Will** +5
**Feint** 15, **Demoralize** 15
#### offense
**Speed** 40 ft., burrow 40 ft.
**Melee** bite +8 (1d6+3 plus grab)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon
#### statistics
**Str** 14, **Dex** 16, **Con** 12, **Int** 10, **Wis** 12, **Cha** 10
**BAB** +4, **CMB** +5, **CMD** 18, **TA** +7, **RTA** +8
**Feats** [[Improved Initiative]], [[Weapon Focus]] (bite)
**Skills** Climb +9, Knowledge (nature) +7, Perception +8, Stealth +12, Survival +8, Swim +9
**Languages**
#### special abilities
### Breath Weapon (Su)
Once every 1d4 rounds, a cave wurm can breathe a phosphorescent liquid in a 20-foot cone. Creatures in the area are coated in glowing goo, which sheds light like a candle. Such creatures are treated as if under the effect of a faerie fire spell. Coated creatures take 1d6 points of fire damage for 4 rounds. A DC 13 Reflex save halves the duration of the effect. The wurm's spray cannot be rinsed off with water, though prestidigitation will remove the goo from one Medium or smaller creature. The save DC is consitution based.