# Wraith, Orb
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >of orcus [+6 chaotic unholy greatclub]Melee/Ranged: +20/+22
> >Secondary: +15/+17
> >Multiattack: +18/+20
> >M/R_PA: +20/+22
> >2nd/PA: +15/+17
> >MA_PA: +18/+20
> >Itterative: 4
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 25; Dex: 27; Con: 25; Int: 29; Wis: 29; Cha: 32
> > xFeat:: 11/15 (4)
> >
> >
> > xLang:: 0/4 (4)
<div class="grid-container"><div class="MON">Orb Wraith</div>
<div class="CR">CR 19 (204,800 XP)</div>
<div class="SOU">City of the Spider Queen</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Huge Undead (incorporeal)
**Init** +2
**Senses** darkvision 60 ft.; **Perception** +41
**Aura** unnatural aura (DC 32 Will, 90 ft.)
#### defense
**AC** 17, 17 touch, 15 flat-footed (+7 deflection, +2 Dex, -2 size)
**hp** 330 (30d8+210)
**Fort** +17, **Refl** +12, **Will** +21
**Feint** 51, **Demoralize** 44
#### offense
**Speed** fly 60 ft. (perfect)
**Melee** wand of orcus [+6 chaotic unholy greatclub] +44/+39/+34/+29 (10d10+27/19-20), claw +35 (1d6+6), gore +35 (2d6+6), sting +35 (1d3+6 plus poison)
**Ranged** enervation ray +22 touch (1d4 negative levels/19-20)
**Space** 15 ft., **Reach** 15 ft.
**Special Attacks** assimilate wriath, constitution drain, create spawn, enervation ray, unnatural aura
**Spell-Like Abilities** (CL 20th; Concentration +27)
> **At will**— bane, bestow curse, doom, fear
> **1/day**— circle of death, circle of doom, destruction
#### statistics
**Str** —, **Dex** 14, **Con** —, **Int** 18, **Wis** 18, **Cha** 25
**BAB** +22, **CMB** +24, **CMD** 43, **TA** +20, **RTA** +22
**Feats** [[Alertness]], [[Blind-fight]], [[Combat Reflexes]], [[Dodge]], [[Improved Critical]] (enervation ray), [[Improved Critical]] (incorporeal touch), [[Improved Initiative]], [[Mobility]], [[Spring Attack]], [[Weapon Focus]] (enervation ray), [[Weapon Focus]] (incorporeal touch)
**Languages**
#### special abilities
### Assimilate Wriath (Su)
If an orb wraith kills wraith, dread wraith or similar creature, it assimilates the into itself, growing stronger in the process. It adds the assimilated wraith's Hit Dice to its own, to a maximum of 60 Hit Die. Self-Spawn (Su): If a wraith orb would grow to 60 Hit Die or more, it instead splits into two identical 30 Hit Die wraith orbs.
### Constitution Drain (Su)
Creatures hit by an orb wraith's incorporeal touch attack must succeed at a DC 32 Fortitude save or take 1d6 points of Constitution drain. On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based.
### Create Spawn (Su)
Any humanoid slain by an orb wraith becomes a wraith in 1d4 rounds. Spawn are under the command of the orb wraith that created them and remain enslaved until its destruction. An orb wraith can have a number of enslaved spawn totaling at most double its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. Wraiths do not possess any of the abilities they had in life.
### Enervation Ray (Su)
An orb wraith can attack with a bolt of negative energy that functions like the enervation spell. This attack is a ray with a maximum range of 60 feet and no range increment. A creature struck by the ray gains 1d4 negative levels.
### Unnatural Aura (Su)
Both wild and domesticated animals can sense the unnatural presence of an orb wraith at a distance of 90 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range. An orb wraith can extend two appendages - sometimes looking very much like arms, other times more strongly resembling tentacles or wisps of smoke - to attack in melee. Otherwise, it simply creates an arc of crackling negative energy from its body to that of a nearby target. An orb wraith is an undead monstrosity formed when six or more ordinary wraiths come together in an area of powerful negative energy. They are common on the Negative Energy Plane, but most natives of the Material Plane encounter them within localized areas of negative energy, like the orb at the heart of the Undying Temple - hence their common name. An orb wraith looks like a vaguely humanoid mass of darkness. Different features - faces, limbs, and glowing red eyes - shift and surface within the creature at different times. Bolts of purple-black negative energy spark within its body, like lightning within a looming thundercloud.