# Wraith, Orb >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Orb Wraith</div> <div class="CR">CR 19 (204,800 XP)</div> <div class="SOU">City of the Spider Queen pg. 122</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Undead (incorporeal) **Init** +7 **Senses** darkvision 60 ft., lifesense; **Perception** +41 **Aura** unnatural aura (90 ft.) #### defense **AC** 18, 18 touch, 15 flat-footed (+7 deflection, +3 Dex, –2 size) **hp** 230 (20d8+140) **Fort** +13, **Refl** +9, **Will** +16 **Feint** 41, **Demoralize** — **Defensive Abilities** incorporeal **Immune** undead traits #### offense **Speed** fly 60 ft. (perfect) **Melee** 2 incorporeal touches +16 (2d6 negative energy plus 1d6 Con drain/19-20) **Ranged** enervation ray +16 (1d4 negative levels/19-20) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** enervation ray, spirit render **Spell-Like Abilities** (CL 20th; Concentration +27) > **At will**— _bane_, _bestow curse_, _doom_, _fear_ > **1/day**— _circle of death_, _circle of doom_, _destruction_ #### statistics **Str** —, **Dex** 17, **Con** —, **Int** 18, **Wis** 18, **Cha** 25 **BAB** +15, **CMB** +17, **CMD** 37, **TA** +16, **RTA** +16 **Feats** [[Alertness]], [[Blind-fight]], [[Dodge]], [[Flyby Attack]], [[Improved Flyby Attack]], [[Improved Critical]] (enervation ray), [[Improved Critical]] (incorporeal touch), [[Improved Initiative]], [[Lightning Stance]], [[Wind Stance]] **Skills** Diplomacy +27, Fly +30, Intimidate +30, Knowledge (religion) +27, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +22 **Languages** Common, Infernal, Necril, Undercommon **SQ** assimilate, create spawn #### special abilities ### Assimilate (Su) If an orb wraith kills wraith, dread wraith or similar creature, it assimilates the into itself, growing stronger in the process. It adds the assimilated wraith's Hit Dice to its own, to a maximum of 60 Hit Die. ### Constitution Drain (Su) Creatures hit by a orb wraith’s touch attack must succeed on a DC 27 Fortitude save or take 1d6 points of Constitution drain. On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based. ### Create Spawn (Su) A humanoid slain by a wraith becomes a wraith in 1d4 rounds. Spawn are under the command of the wraith that created them until its death, at which point they become free-willed wraiths. They do not possess any of the abilities they had in life. ### Enervation Ray (Su) An orb wraith can attack with a bolt of negative energy that functions like the enervation spell. This attack is a ray with a maximum range of 60 feet and no range increment. A creature struck by the ray gains 1d4 negative levels. ### Spiritrender (Su) An orb wraith's attacks bypass resistance or immunity to negative energy, energy drain and ability drain. #### Ecology **Climate/Terrain:** Underground **Organization:** Solitary **Treasure:** None **Advancement:** 21–40 HD (Huge); 41–60 HD (Gargantuan) An orb wraith is an undead necrophage formed when six or more ordinary wraiths come together in an area of powerful negative energy. They are common on the Negative Energy Plane, but most natives of the Material Plane encounter them within localized areas of negative energy, like the orb at the heart of the Undying Temple—hence their common name. An orb wraith looks like a vaguely humanoid mass of darkness. Different features—faces, limbs, and glowing red eyes, shift and surface within the creature at different times. Bolts of purple-black negative energy spark within its body, like lightning within a looming thundercloud. ### Combat An orb wraith can extend two appendages—sometimes looking very much like arms, other times more strongly resembling tentacles or wisps of smoke to attack in melee. Otherwise, it simply creates an arc of crackling negative energy from its body to that of a nearby target. Orb wraiths tend to prefer finding and consuming incorporeal creatures (though only wraiths provide it with greater power), but will take on living opponents if they prove meddlesome. They often prioritize divine casters.