# Wolfwere
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >Melee/Ranged: +6/+7
> >Secondary: +1/+2
> >Multiattack: +4/+5
> >M/R_PA: +6/+7
> >2nd/PA: +1/+2
> >MA_PA: +4/+5
> >Itterative: 1
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 13; Dex: 14; Con: 13; Int: 15; Wis: 15; Cha: 14
> > xFeat:: 3/3 (0)
> >
> >
> > xLang:: 0/3 (3)
<div class="grid-container"><div class="MON">Wolfwere</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Converted</div>
<div class="SYS">Dungeons & Dragons OSR</div></div>
CE Medium Magical Beast (shapechanger)
**Init** +6
**Senses** darkvision 60 ft.; **Perception** +13
#### defense
**AC** 17, 12 touch, 15 flat-footed (+2 Dex, +5 natural)
**hp** 30 (5d10+5)
**Fort** +5, **Refl** +6, **Will** +4
**Feint** 18, **Demoralize** 18
**DR** 10/silver; **SR** 15
#### offense
**Speed** 30 ft. (50 ft. in wolf form)
**Melee** bite +6 (1d6+1)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** change shape, song of lethargy
#### statistics
**Str** 13, **Dex** 15, **Con** 13, **Int** 16, **Wis** 16, **Cha** 14
**BAB** +5, **CMB** +6, **CMD** 18, **TA** +6, **RTA** +7
**Feats** [[Alertness]], [[Improved Initiative]], [[Weapon Finesse]]
**Skills** Bluff +7, Disguise +7, Perception +13, Stealth +10, Survival +8
**Languages**
#### special abilities
### Change Shape (Su)
A wolfwere's natural form is that of a wolf. It can assume two other forms. The first is a Medium-size humanoid. The second from is that of a Medium-size, wolf-humanoid hybrid. Changing forms is a standard action. In humanoid form, the wolfwere gains all the abilities of the form (for example, a wolfwere in dwarf form has dwarven racial traits). The wolfwere keeps its ability scores and can use its song of lethargy. It loses it special qualities of damage reduction and spell resistance, and it cannot use its bite attack. In hybrid form, a wolfwere looks like a bipedal wolf. The wolfwere can use weapons and natural attacks, and all of its special attacks and special qualities in this form. A wolfwere remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the wolfwere revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form. ~~Note: Alternate stat blocks for the humanoid and wold forms.
### Song of Lethargy (Ex)
60-foot spread, Will save (DC 14) negates; or affected as by a slow spell as cast by an 8th-level sorcerer. Whether the save is successful or not, the creature cannot be affected by the song of lethargy from that wolfwere for 24 hours.