# Wolf, Sea
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >Melee/Ranged: +7/+5
> >Secondary: +2/+0
> >Multiattack: +5/+3
> >M/R_PA: +7/+5
> >2nd/PA: +2/+0
> >MA_PA: +5/+3
> >Itterative: 1
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2
> > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 10; Wis: 13; Cha: 14
> > xFeat:: 1/2 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Sea Wolf</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dragon #293</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Magical Beast (aquatic)
**Init** +2
**Senses** scent; **Perception** +3
#### defense
**AC** 13, 11 touch, 11 flat-footed (+2 Dex, +2 natural, –1 size)
**hp** 32 (4d10+12)
**Fort** +7, **Refl** +6, **Will** +2
**Feint** 15, **Demoralize** 15
**Resist** cold 5
#### offense
**Speed** 30 ft., swim 50 ft.
**Melee** bite +7 (1d8+6 plus trip)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** breath weapon, trip
#### statistics
**Str** 18, **Dex** 15, **Con** 16, **Int** 6, **Wis** 13, **Cha** 14
**BAB** +4, **CMB** +9, **CMD** 21, **TA** +7, **RTA** +5
**Feats** [[Alertness]]
**Skills** Perception +3, Swim +19
**Languages**
#### special abilities
### Breath Weapon (Su)
As a standard action every 1d4 rounds, a sea wolf can spew forth a wave of water and supernatural terror in a 20-foot line. Creatures in the area must succeed at a DC 15 Will save or be paralysed with fear (mind-affecting, fear effect) for one round. Creatures of Small size or smaller must also make a DC 15 Reflex save or be knocked prone. The save DC is Constitution-based.
### Trip (Ex)
A sea wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the sea wolf.