# Wolf, Sea >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +7/+5 > >Secondary: +2/+0 > >Multiattack: +5/+3 > >M/R_PA: +7/+5 > >2nd/PA: +2/+0 > >MA_PA: +5/+3 > >Itterative: 1 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +4; StrPA2H: +6; StrPAOH: +2 > > xDCs:: Str: 16; Dex: 14; Con: 15; Int: 10; Wis: 13; Cha: 14 > > xFeat:: 1/2 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Sea Wolf</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Dragon #293</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Magical Beast (aquatic) **Init** +2 **Senses** scent; **Perception** +3 #### defense **AC** 13, 11 touch, 11 flat-footed (+2 Dex, +2 natural, –1 size) **hp** 32 (4d10+12) **Fort** +7, **Refl** +6, **Will** +2 **Feint** 15, **Demoralize** 15 **Resist** cold 5 #### offense **Speed** 30 ft., swim 50 ft. **Melee** bite +7 (1d8+6 plus trip) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon, trip #### statistics **Str** 18, **Dex** 15, **Con** 16, **Int** 6, **Wis** 13, **Cha** 14 **BAB** +4, **CMB** +9, **CMD** 21, **TA** +7, **RTA** +5 **Feats** [[Alertness]] **Skills** Perception +3, Swim +19 **Languages** #### special abilities ### Breath Weapon (Su) As a standard action every 1d4 rounds, a sea wolf can spew forth a wave of water and supernatural terror in a 20-foot line. Creatures in the area must succeed at a DC 15 Will save or be paralysed with fear (mind-affecting, fear effect) for one round. Creatures of Small size or smaller must also make a DC 15 Reflex save or be knocked prone. The save DC is Constitution-based. ### Trip (Ex) A sea wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the sea wolf.