# Wolf, Cloud >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 1d8 (×2) > >Melee/Ranged: +6/+8 > >Secondary: +1/+3 > >Multiattack: +4/+6 > >M/R_PA: +6/+8 > >2nd/PA: +1/+3 > >MA_PA: +4/+6 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 14; Dex: 16; Con: 16; Int: 11; Wis: 14; Cha: 13 > > xFeat:: 2/3 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Cloud Wolf</div> <div class="CR">CR 6 (2,400 XP)</div> <div class="SOU">Dragon #293</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Large Magical Beast (air) **Init** +7 **Senses** scent; **Perception** +1 #### defense **AC** 16, 12 touch, 13 flat-footed (+3 Dex, +4 natural, –1 size) **hp** 48 (6d10+18) **Fort** +8, **Refl** +8, **Will** +3 **Feint** 17, **Demoralize** 17 #### offense **Speed** 30 ft., fly 70 ft. (average) **Melee** bite +6 (1d8+1) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** breath weapon, whirlwind howl **Spell-Like Abilities** (CL 15th; Concentration +15) > **At will**— gust of wind > **2/day**— control winds > **1/day**— wind wall #### statistics **Str** 12, **Dex** 17, **Con** 17, **Int** 7, **Wis** 13, **Cha** 10 **BAB** +6, **CMB** +8, **CMD** 21, **TA** +6, **RTA** +8 **Feats** [[Flyby Attack]], [[Improved Initiative]] **Skills** Fly +10, Perception +1 **Languages** #### special abilities ### Breath Weapon (Su) As a standard action every 1d4 rounds, a spirit wolf can breath a 30-foot cone of wind. Creatures in the area take 1d6 damage, and fall prone. A DC 13 Reflex save prevents falling prone. ### Whirlwind Howl (Su) Once per day, a cloud wolf can let out a howl that creates a tornado-like effect. This effect is similar in all ways to the spell whirlwind, as if cast by a 5th-level druid, except that it moves as the cloud wolf directs only for the first 4 rounds and then moves in a random, uncontrolled direction for the remainder of the duration plus 1d3 rounds. It then dissipates.