# Wolf, Cloud
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d8 (×2)
> >Melee/Ranged: +6/+8
> >Secondary: +1/+3
> >Multiattack: +4/+6
> >M/R_PA: +6/+8
> >2nd/PA: +1/+3
> >MA_PA: +4/+6
> >Itterative: 2
> > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 16; Con: 16; Int: 11; Wis: 14; Cha: 13
> > xFeat:: 2/3 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Cloud Wolf</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Dragon #293</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Large Magical Beast (air)
**Init** +7
**Senses** scent; **Perception** +1
#### defense
**AC** 16, 12 touch, 13 flat-footed (+3 Dex, +4 natural, –1 size)
**hp** 48 (6d10+18)
**Fort** +8, **Refl** +8, **Will** +3
**Feint** 17, **Demoralize** 17
#### offense
**Speed** 30 ft., fly 70 ft. (average)
**Melee** bite +6 (1d8+1)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** breath weapon, whirlwind howl
**Spell-Like Abilities** (CL 15th; Concentration +15)
> **At will**— gust of wind
> **2/day**— control winds
> **1/day**— wind wall
#### statistics
**Str** 12, **Dex** 17, **Con** 17, **Int** 7, **Wis** 13, **Cha** 10
**BAB** +6, **CMB** +8, **CMD** 21, **TA** +6, **RTA** +8
**Feats** [[Flyby Attack]], [[Improved Initiative]]
**Skills** Fly +10, Perception +1
**Languages**
#### special abilities
### Breath Weapon (Su)
As a standard action every 1d4 rounds, a spirit wolf can breath a 30-foot cone of wind. Creatures in the area take 1d6 damage, and fall prone. A DC 13 Reflex save prevents falling prone.
### Whirlwind Howl (Su)
Once per day, a cloud wolf can let out a howl that creates a tornado-like effect. This effect is similar in all ways to the spell whirlwind, as if cast by a 5th-level druid, except that it moves as the cloud wolf directs only for the first 4 rounds and then moves in a random, uncontrolled direction for the remainder of the duration plus 1d3 rounds. It then dissipates.