# Witchknife
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >shortspear: 1d6 (×2)
> >shortspear: 1d6 (×2)
> >Melee/Ranged: +9/+12
> >Secondary: +4/+7
> >Multiattack: +7/+10
> >M/R_PA: +9/+12
> >2nd/PA: +4/+7
> >MA_PA: +7/+10
> >Itterative: 2
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 14; Dex: 17; Con: 13; Int: 15; Wis: 16; Cha: 17
> > xFeat:: 5/5 (0)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Witchknife</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Monster Manual 3</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Monstrous Humanoid
**Init** +7
**Senses** low-light vision; **Perception** +14
#### defense
**AC** 18, 13 touch, 15 flat-footed (+3 armor, +3 Dex, +1 natural, +1 shield)
**hp** 36 (9d10-9)
**Fort** +4, **Refl** +9, **Will** +10
**Feint** 21, **Demoralize** 21
**Resist** fire 5
**Weakness** vulnerable to sonic
#### offense
**Speed** 30 ft.
**Melee** shortspear +9/+4 (1d6)
**Ranged** shortspear +12 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** sneak attack
**Spell-Like Abilities** (CL 9th; Concentration +12)
> **At will**— command
> **1/day**— greater command (DC 18)
#### statistics
**Str** 11, **Dex** 17, **Con** 9, **Int** 12, **Wis** 14, **Cha** 16
**BAB** +9, **CMB** +9, **CMD** 22, **TA** +9, **RTA** +12
**Feats** [[Ability Focus]] (command), [[Great Fortitude]], [[Improved Initiative]], [[Iron Will]], [[Spell Focus]] (enchantment)
**Skills** Diplomacy +12, Perception +14, Sense Motive +11, Spellcraft +10, Stealth +15
**Languages**
#### special abilities
### Sneak Attack (Ex)
A witchknife can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied its Dexterity bonus or when the witchknife is flanking. Witchknives use their silence psionic ability to protect themselves from sonic attacks and aid their attempts to stalk enemies. When within striking distance of a foe unaware of its presence, a witchknife attacks from hiding. Multiple witchknives attempt to flank foes. If confronting many foes, a witchknife uses its greater command ability to have them fall prone. It then attempts to kill each foe in turn, using its command ability to delay any foe that succeeds in withstanding its greater command. If facing a spellcaster, a witchknife often dismisses its silence ability long enough to utter a greater command and then renews it to engage the spellcaster in melee.