# Winterspawn
>[!rimg]+
*This frozen warrior wears scale armor forged from blue-white plates of steel-hard ice and carries a jagged sword of ice. Its skin is the sickly white of frostbite, and its lips and fingertips are a dead, cold blue. Sharp crystals of ice pierce its sagging skin.*
<div class="grid-container"><div class="MON">Winterspawn</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Frostburn pg. 161</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LE Medium Undead
**Init** +9
**Senses** darkvision 60 ft.; **Perception** +2
#### defense
**AC** 25, 15 touch, 20 flat-footed (+7 armor, +5 Dex, +3 natural)
**hp** 52 (8d8+16)
**Fort** +4, **Refl** +7, **Will** +8
**Feint** 23, **Demoralize** 20
**Immune** undead traits
#### offense
**Speed** 30 ft. (20 ft. in armor)
**Melee** +2 keen icy burst longsword +15/+10 (1d8+9/17-20 plus 1d6 cold)
**Ranged** +2 returning icy burst javelin +13/+8 ranged (1d6+9 plus 1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** channel negative energy (6d6, DC 16, 5/day), frost glance
**Spell-Like Abilities** (CL 12th, Concentration +14)
> **At will**— fire shield (cold flames only)
#### statistics
**Str** 25, **Dex** 20, **Con** —, **Int** 12, **Wis** 15, **Cha** 14
**BAB** +6, **CMB** +11, **CMD** 26, **TA** +13, **RTA** +11
**Feats** [[Cleave]], [[Improved Initiative]], [[Improved Sunder]], [[Power Attack]]
**Skills** Appraise +9, Diplomacy +10, Intimidate +13, Perception +2, Ride +13, Sense Motive +13
**Languages** Common
#### special abilities
### Frost Glance (Su)
As a free action once per round, a winterspawn can blast a single foe within 60 feet with its frost glance. This deals 4d6 points of cold damage (Fortitude DC 18 half). The save DC is Charisma-based with a +2 racial bonus.
### Ice Arms (Ex)
A winterspawn's weapons are made of magical ice in razor-sharp crystalline shards. Its sword is a +2 keen icy burst longsword, and its javelin is a +2 returning icy burst javelin. These weapons deal an extra 1d6 points of cold damage with each hit (or an extra 1d10 points of cold damage on a critical hit). A winterspawn also wears +3 scale mail made of ice. A winterspawn's armor and weapons otherwise resemble normal versions of these weapons, but dissipate into vapor 24 hours after the winterspawn who created them is destroyed unless the item succeeds on a DC 20 Fortitude save.
#### tactics
Winterspawns are the officers of undead armies, commanding ghouls, wights, icegaunts, entombed, or other undead. They prefer to remain well behind the lines, using their frost glance and ice javelin to help their troops. If pressed into hand-to-hand combat, they use their icy swords to good effect.
#### ecology
**Terrain** Cold plains
**Organization** Solitary, pair, or band (3–8)
**Treasure** Standard coins, double items
**Advancement** 13–24 HD (Medium)
A winterspawn is a frozen undead warrior carrying weapons of crystalline ice. It can command other undead into its service, and its intelligence and canny tactics make it a deadly foe. It often rides white dragons or frost worms that have been pressed into service.
The eyes of a winter spawn are said to be black pits foretelling the doom of its foes, but this is mostly legend. Its eyes are dark blue. The limbs of winterspawns are sometimes deformed by the presence of ice crystals within their fl esh; this puts lumps and ripples in their skin, or makes their fl esh sag when the crystals expand and contract.