# Wind Warrior
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >longswords: 1d8 (19-20/×2)
> >Melee/Ranged: +9/+11
> >Secondary: +4/+6
> >Multiattack: +7/+9
> >M/R_PA: +9/+11
> >2nd/PA: +4/+6
> >MA_PA: +7/+9
> >Itterative: 2
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 16; Dex: 18; Con: 15; Int: 12; Wis: 13; Cha: 13
> > xFeat:: 3/3 (0)
> > xClasSkil:: Acrobatics, Bluff, Fly, Perception, Sense Motive
> > SaveDiff:: +/- 3
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Wind Warrior</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Dungeon #124</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Outsider (air, elemental)
**Init** +5
**Senses** darkvision 60 ft.; **Perception** +9
#### defense
**AC** 19, 15 touch, 14 flat-footed (+5 Dex, +4 natural)
**hp** 42 (6d10+12)
**Fort** +4, **Refl** +12, **Will** +5
**Feint** 19, **Demoralize** 16
#### offense
**Speed** 30 ft., fly 80 ft. (good)
**Melee** 2 longswords +10 (1d8+3/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** body suffusion, sonic blast, weapon fighting
#### statistics
**Str** 16, **Dex** 20, **Con** 14, **Int** 8, **Wis** 11, **Cha** 11
**BAB** +6, **CMB** +9, **CMD** 24, **TA** +9, **RTA** +11
**Feats** [[Dodge]], [[Lightning Reflexes]], [[Weapon Focus]] (longsword)
**Skills** Acrobatics +11, Bluff +9, Fly +18, Perception +9, Sense Motive +9
**Languages**
#### special abilities
### Body Suffusion (Ex)
A wind warrior's spirit keeps its body together. If disarmed, its weapon crumbles to dust. At any time thereafter, the wind warrior may generate a replacement weapon as a standard action.
### Sonic Blast (Su)
As a standard action, a wind warrior can clang its longswords together to produce a discordant sonic blast in a 20-foot line. This effect deals 2d6 sonic damage to all within the area (Reflex DC 15 half). The save DC is Constitution-based.
### Superior Two-Weapon Fighting (Ex)
A wind warrior's essence suffuses its entire body, granting it supreme control over its movements. Wind warriors do not take a penalty on attack or damage rolls for attacking with two weapons. A wind warrior begins combat with a sonic blast before engaging in melee.