# Wind Warrior >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >longswords: 1d8 (19-20/×2) > >Melee/Ranged: +9/+11 > >Secondary: +4/+6 > >Multiattack: +7/+9 > >M/R_PA: +9/+11 > >2nd/PA: +4/+6 > >MA_PA: +7/+9 > >Itterative: 2 > > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1 > > xDCs:: Str: 16; Dex: 18; Con: 15; Int: 12; Wis: 13; Cha: 13 > > xFeat:: 3/3 (0) > > xClasSkil:: Acrobatics, Bluff, Fly, Perception, Sense Motive > > SaveDiff:: +/- 3 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Wind Warrior</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Dungeon #124</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Medium Outsider (air, elemental) **Init** +5 **Senses** darkvision 60 ft.; **Perception** +9 #### defense **AC** 19, 15 touch, 14 flat-footed (+5 Dex, +4 natural) **hp** 42 (6d10+12) **Fort** +4, **Refl** +12, **Will** +5 **Feint** 19, **Demoralize** 16 #### offense **Speed** 30 ft., fly 80 ft. (good) **Melee** 2 longswords +10 (1d8+3/19-20) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** body suffusion, sonic blast, weapon fighting #### statistics **Str** 16, **Dex** 20, **Con** 14, **Int** 8, **Wis** 11, **Cha** 11 **BAB** +6, **CMB** +9, **CMD** 24, **TA** +9, **RTA** +11 **Feats** [[Dodge]], [[Lightning Reflexes]], [[Weapon Focus]] (longsword) **Skills** Acrobatics +11, Bluff +9, Fly +18, Perception +9, Sense Motive +9 **Languages** #### special abilities ### Body Suffusion (Ex) A wind warrior's spirit keeps its body together. If disarmed, its weapon crumbles to dust. At any time thereafter, the wind warrior may generate a replacement weapon as a standard action. ### Sonic Blast (Su) As a standard action, a wind warrior can clang its longswords together to produce a discordant sonic blast in a 20-foot line. This effect deals 2d6 sonic damage to all within the area (Reflex DC 15 half). The save DC is Constitution-based. ### Superior Two-Weapon Fighting (Ex) A wind warrior's essence suffuses its entire body, granting it supreme control over its movements. Wind warriors do not take a penalty on attack or damage rolls for attacking with two weapons. A wind warrior begins combat with a sonic blast before engaging in melee.