# Wilora
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >claws: 1d2 (×2)
> >Melee/Ranged: +1/+9
> >Secondary: -4/+4
> >Multiattack: -1/+7
> >M/R_PA: +1/+9
> >2nd/PA: -4/+4
> >MA_PA: -1/+7
> >Itterative: 1
> > xDmg:: Str: -3; Str2: -4; StrOH: -1; StrPA: -3; StrPA2H: -4; StrPAOH: -1
> > xDCs:: Str: 8; Dex: 16; Con: 11; Int: 12; Wis: 13; Cha: 14
> > xFeat:: 1/1 (0)
> >
> >
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Wilora</div>
<div class="CR">CR 2 (600 XP)</div>
<div class="SOU">City of Splendors: Waterdeep</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CN Tiny Magical Beast (shapechanger)
**Init** +9
**Senses** darkvision 60 ft., low-light vision; **Perception** +4
#### defense
**AC** 19, 17 touch, 14 flat-footed (+5 Dex, +2 natural, +2 size)
**hp** 10 (2d10)
**Fort** +3, **Refl** +8, **Will** +2; +4 vs. enchantment
**Feint** 14, **Demoralize** 14
**SR** 13
#### offense
**Speed** 20 ft., fly 50 ft. (average)
**Melee** 2 claws +9 (1d2-3)
**Space** 2 1/2 ft., **Reach** 0 ft.
**Special Attacks** change shape, hypnotic song, snatching gaze
#### statistics
**Str** 5, **Dex** 20, **Con** 10, **Int** 12, **Wis** 14, **Cha** 17
**BAB** +2, **CMB** -3, **CMD** 12, **TA** +1, **RTA** +9
**Skills** Bluff +5, Diplomacy +5, Disguise +5, Perception +4
**Languages**
#### special abilities
### Change Shape (Su)
A wilora is bound to its true form during the day, but after nightfall it can change into any bird or bird-like animal or magical beast size large or smaller (including giant eagles, giant owls, griffons, hippogriffs, or owlbears), remaining in that form until daybreak if it wishes. In addition, if the wilora has successfully used the memory-snatching gaze during the current night, the wilora I may assume the form of the last creature upon which it successfully used its memory-snatching gaze. This ability otherwise functions as beast shape IV.
### Hypnotic Song (Su)
While in its true form, as a full-round action a wilora can trill a captivating song that affects all living creatures within a 30-foot spread. Such creatures must succeed at a Will saving throw (DC 16) or become entranced by the song as if by a hypnotism spell cast by a 2nd-level sorcerer. This is a mind-affecting sonic attack. A bard's countersong ability allows a hypnotized creature to attempt a new Will save.
### Memory-Snatching Gaze (Su)
If a wilora meets the gaze of a helpless or willing target (such as a target that has been hypnotized by its song) within 30 feet, the victim must succeed at a Will saving throw (DC 16) or his memories and knowledge become accessible to the wilora through an intrusive telepathic link. After the link is established, closing eyes, being blind, or looking away from the wilora's gaze has no effect, but moving more than 30 feet away breaks the link. Each round, the victim may make a new saving throw to break the link, but in each round that the victim fails the saving throw the wilora learns the answer to one question, to the best of the victim's knowledge. These questions are posed telepathically, and the answers are imparted directly to the wilora's mind. Once a victim makes a Will save against the wilora's gaze, he becomes immune to that particular wilora's gaze for 1 day. Unlike most gaze attacks, this gaze attack requires the wilora's concentration; it cannot target more than one creature in a round. The wilora may only use its memory-snatching gaze while in its true form. It is a mind-affecting attack.