# Wild Watcher
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >shocking burst spearMelee/Ranged: +21/+25
> >Secondary: +16/+20
> >Multiattack: +19/+23
> >M/R_PA: +21/+25
> >2nd/PA: +16/+20
> >MA_PA: +19/+23
> >Itterative: 3
> > xDmg:: Str: +8; Str2: +12; StrOH: +4; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 31; Dex: 35; Con: 32; Int: 28; Wis: 28; Cha: 31
> > xFeat:: 8/13 (5)
> >
> >
> > xLang:: 0/5 (5)
<div class="grid-container"><div class="MON">Wild Watcher</div>
<div class="CR">CR 19 (204,800 XP)</div>
<div class="SOU">Dungeon #132</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Medium Fey
**Init** +12
**Senses** low-light vision; **Perception** +34
#### defense
**AC** 38, 22 touch, 26 flat-footed (+12 Dex, +16 natural)
**hp** 312 (26d6+234); fast healing 10
**Fort** +17, **Refl** +27, **Will** +20
**Feint** 44, **Demoralize** 41
**DR** 15/cold iron and magic; **SR** 30
**Immune** fear, poison; **Resist** acid 30, cold 30, electricity 30, fire 30
#### offense
**Speed** 30 ft.
**Melee** +5 shocking burst spear +27/+22/+17 (1d8+17/19-20/x3 plus 1d6 electricity)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** elemental standards, gift of the watcher, swarm aura, true seeing
#### statistics
**Str** 27, **Dex** 34, **Con** 29, **Int** 20, **Wis** 21, **Cha** 27
**BAB** +13, **CMB** +21, **CMD** 43, **TA** +21, **RTA** +25
**Feats** [[baleful polymorph), [[Combat Expertise]], [[Improved Critical]] (spear), [[Improved Disarm]], [[Improved Initiative]], [[Improved Trip]], [[Quicken Spell-Like Ability (barkskin]], [[Weapon Focus]] (spear)
**Skills** Acrobatics +41, Bluff +37, Diplomacy +37, Handle Animal +34, Knowledge (nature) +34, Perception +34, Perform +37, Sense Motive +34, Spellcraft +34, Stealth +41, Survival +31
**Languages**
#### special abilities
### Elemental Standards (Su)
Every wild watcher wears four elemental standards on his back, each one corresponding to one of the elements. Each banner grants a different benefit as long as the wild watcher wears it. The air banner grants electricity resistance 30 and the ability to cast a quickened air walk once per day as a spell-Like Ability. The fire banner grants fire resistance 30 and the ability to cast a quickened flame strike once per day as a spell-Like Ability. The water banner grants cold resistance 30 and the constant ability to breathe water. The earth banner grants acid resistance 30 and the ability to cast stoneskin once per day as a spell-Like Ability. Spell-Like Abilities function at caster level 19th.
### Gift of the Watcher (Su)
A wild watcher may grant any other creature one (or more) of its banners to be used by that creature in defense of the natural world. The receiver of the banner must either hold it in hand or wear it on his back (in the cloak item slot) to gain its benefits. Only a wild watcher may wear multiple standards on its back. A watcher cannot be forced to grant its gift of the watcher through magical means, nor through intimidation, but if a watcher is caught in a bet or in a broken promise, he may begrudgingly yield up a banner. A gifted banner remains in the possession of the creature as long as the wild watcher wills it; he may reclaim the banner at any time as a free action, at which time the banner returns to the wild watcher across any distance. If the wild watcher is killed, the creature who gained the gift can keep the banner indefinitely, but if he tries to give it away or sell it, the banner is destroyed.
### Swarm Aura (Su)
A wild watcher is constantly surrounded by a swarm of flying vermin. Anyone within 10 feet of a wild watcher must succeed at a DC 32 Fortitude save to avoid becoming nauseated for 1 round. All creatures who begin their turn within 10 feet of a wild watcher take 3d6 points of damage from being exposed to the biting and stinging insects. A wild watcher is immune to swarm damage, and can move through swarms without fear of being harmed or distracted. The save DC is Constitution-based.
### True Seeing (Su)
The wild watcher is continuously under the effect of true seeing. This effect cannot be dispelled. Wild watchers were once the final surviving members of the druidic Order of the Storm; they transformed into their new, fey incarnation when they worked their last great magic to remove Tilagos Island from the Material Plane, becoming the deathless guardians of the resulting demiplane of Last Resort.