# Wight, Slaughter >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slams: 1d4 (×2) > >Melee/Ranged: +20/+18 > >Secondary: +15/+13 > >Multiattack: +18/+16 > >M/R_PA: +16/+14 > >2nd/PA: +11/+9 > >MA_PA: +14/+12 > >Itterative: 3 > > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +15; StrPA2H: +22; StrPAOH: +7 > > xDCs:: Str: 26; Dex: 24; Con: 19; Int: 19; Wis: 19; Cha: 22 > > xFeat:: 7/9 (2) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Slaughter Wight</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Libris Mortis</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +9 **Senses** darkvision 60 ft.; **Perception** +21 #### defense **AC** 19, 15 touch, 14 flat-footed (+5 Dex, +4 natural) **hp** 139 (18d8+67) **Fort** +9, **Refl** +11, **Will** +11 **Feint** 23, **Demoralize** 28 #### offense **Speed** 30 ft. **Melee** 4 slams +40 (1d8+13) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** augmented critical, create spawn, energy drain #### statistics **Str** 24, **Dex** 21, **Con** —, **Int** 11, **Wis** 10, **Cha** 16 **BAB** +13, **CMB** +16, **CMD** 31, **TA** +20, **RTA** +18 **Feats** [[Daunting Presence]], [[Death Master]], [[Eviscerator]], [[Improved Critical]], [[Improved Initiative]], [[Improved Toughness]], [[Power Attack]] **Skills** Climb +28, Perception +21, Stealth +26, Swim +25 **Languages** #### special abilities ### Augmented Critical (Ex) A slaughter wight threatens a critical hit on a 17-20 and deals ×3 damage on a successful critical hit. ### Create Spawn (Su) Any humanoid slain by a slaughter wight becomes a normal wight in 1d4 rounds. Spawn created by a slaughter wight are under its command and remain enslaved until their master's destruction. A slaughter wight can have a number of enslaved spawn totaling at most double its own Hit Dice; any spawn it creates that would exceed this limit become free-willed undead. ### Energy Drain (Su) A living creature hit by a slaughter wight's slam attack gains one negative level. Removing the negative level requires a DC 21 Fortitude save. The save DC is Charisma-based. When a slaughter wight bestows a negative level on a victim, it gains 5 temporary hit points (10 on a critical hit). These temporary hit points last for up to 1 hour.