# Wight, Slaughter >[!rimg]+ > ![[Placeholder2.png]] <div class="grid-container"><div class="MON">Slaughter Wight</div> <div class="CR">CR 8 (4,800 XP)</div> <div class="SOU">Libris Mortis pg. 121</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead **Init** +9 **Senses** darkvision 60 ft.; **Perception** +15 #### defense **AC** 19, 15 touch, 14 flat-footed (+5 Dex, +4 natural) **hp** 102 (12d8+48) **Fort** +7, **Refl** +9, **Will** +8 **Feint** 19, **Demoralize** 22 **Immune** undead traits **Weakness** resurrection vulnerability #### offense **Speed** 30 ft. **Melee** slam +16 (1d4+10/17-20/×3 plus energy drain) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** create spawn, energy drain (1 level, DC 19) #### statistics **Str** 24, **Dex** 21, **Con** —, **Int** 11, **Wis** 10, **Cha** 16 **BAB** +9, **CMB** +13, **CMD** 28, **TA** +16, **RTA** +14 **Feats** [[Daunting Presence]], [[Death Master]], [[Eviscerator]], [[Improved Initiative]], [[Power Attack]], [[Toughness]] **Skills** Climb +22, Perception +15, Stealth +20, Swim +19 **Languages** Common **SQ** augmented critical #### special abilities ### Augmented Critical (Ex) A slaughter wight threatens a critical hit on a 17-20 and deals ×3 damage on a successful critical hit. ### Create Spawn (Su) Any humanoid creature that is slain by a slaughter wight becomes a normal wight itself in only 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become free-willed wights. They do not possess any of the abilities they had in life. ### Resurrection Vulnerability (Su) A _raise dead_ or similar spell cast on a wight destroys it (Will negates). Using the spell in this way does not require a material component. #### tactics #### ecology **Terrain** **Organization** **Treasure** **Advancement**