# Whisper Demon
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >incorporeal touchesMelee/Ranged: +12/+17
> >Secondary: +7/+12
> >Multiattack: +10/+15
> >M/R_PA: +12/+17
> >2nd/PA: +7/+12
> >MA_PA: +10/+15
> >Itterative: 3
> > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0
> > xDCs:: Str: 16; Dex: 21; Con: 19; Int: 16; Wis: 13; Cha: 21
> > xFeat:: 5/6 (1)
> > xClasSkil:: Bluff, Diplomacy, Fly, Intimidate, Knowledge (religion), Perception, Sense Motive
> > SaveDiff:: +/- 4
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Whisper Demon</div>
<div class="CR">CR 9 (6,400 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, evil, incorporeal)
**Init** +5
**Senses** darkvision 60 ft.; **Perception** +1
#### defense
**AC** 20, 20 touch, 15 flat-footed (+5 deflection, +5 Dex)
**hp** 96 (12d10+36)
**Fort** +7, **Refl** +13, **Will** +5
**Feint** 26, **Demoralize** 19
**DR** 5/cold iron or good
#### offense
**Speed** fly 40 ft. (perfect)
**Melee** 2 incorporeal touches +17 (2d6/19-20)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** create spawn, maddening whispers, madness
#### statistics
**Str** —, **Dex** 20, **Con** 16, **Int** 10, **Wis** 5, **Cha** 20
**BAB** +12, **CMB** +12, **CMD** 32, **TA** +12, **RTA** +17
**Feats** [[Alertness]], [[Dodge]], [[Flyby Attack]], [[Improved Critical]] (incorporeal touch), [[Mobility,]]
**Languages**
#### special abilities
### Create Spawn (Su)
A living creature that kills itself within 60 feet of a whisper demon rises as an allip under the whisper demon's control 1 round later. A whisper demon an have a number of enslaved spawn totaling at most double its own Hit Dice. Allips created by a whisper demon in excess of this limit arise free-willed.
### Maddening Whispers (Su)
Any living creature within 60 feet of a whisper demon hears its maddening telepathic whispers and must succeed on a DC 21 Will save or become confused for 1 round. When rolling d% to determine the actions of a creature confused by maddening whispers, on a roll of 51 or higher, instead of the normal confusion result, the creature automatically deals damage to itself equal to its normal melee damage with the weapon it currently wields or its primary natural weapon, whichever deals more damage. A creature that succeeds on the Will save cannot be affected by the same whisper demon's maddening whispers for 1 round. This is a mind-affecting compulsion effect. The save DC is Charisma-based. This ability does not allow a whisper demon to exercise mental control over a creature, and thus the protection from evil spell does not provide immunity to this effect. Demons are immune to a whisper demon's maddening whispers.
### Madness (Ex)
Whisper demons use their Charisma modifier on Will saves instead of their Wisdom modifier, and they have immunity to confusion and insanity effects. In addition, anyone targeting a whisper demon with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage. Thoroughly evil and insane, whisper demons lust to watch other creatures take their own lives and then to enslave their lost souls. The fiends' maddening telepathic whispers can drive the strongest-willed hero to do herself harm, and their merest touch can rend flesh and break bone.