# Waterveiled Assassin
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d6 (×2)
> >Melee/Ranged: +32/+31
> >Secondary: +27/+26
> >Multiattack: +30/+29
> >M/R_PA: +32/+31
> >2nd/PA: +27/+26
> >MA_PA: +30/+29
> >Itterative: 4
> > xDmg:: Str: +7; Str2: +10; StrOH: +3; StrPA: +7; StrPA2H: +10; StrPAOH: +3
> > xDCs:: Str: 30; Dex: 29; Con: 25; Int: 23; Wis: 26; Cha: 24
> > xFeat:: 9/13 (4)
> > xClasSkil:: Bluff, Fly, Perception, Sense Motive, Stealth, Swim
> > SaveDiff:: +/- 7
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Waterveiled Assassin</div>
<div class="CR">CR 15 (51,200 XP)</div>
<div class="SOU">Monster Manual 4</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Outsider (elemental, water)
**Init** +10
**Senses** blindsight 60 ft., darkvision 60 ft.; **Perception** +36
#### defense
**AC** 25, 15 touch, 19 flat-footed (+6 Dex, +10 natural, –1 size)
**hp** 182 (26d10+52)
**Fort** +10, **Refl** +23, **Will** +20
**Feint** 46, **Demoralize** 39
#### offense
**Speed** 30 ft., fly 40 ft. (perfect)
**Melee** slam +33 (4d8+10)
**Space** 10 ft., **Reach** 20 ft.
**Special Attacks** churn, engulf, liquid body, malleable form, one with water
#### statistics
**Str** 25, **Dex** 23, **Con** 15, **Int** 10, **Wis** 16, **Cha** 12
**BAB** +26, **CMB** +34, **CMD** 50, **TA** +32, **RTA** +31
**Feats** [[Alertness]], [[Combat Reflexes]], [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Iron Will]], [[Lightning Reflexes]], [[Skill Focus]] (Hide), [[Skill Focus]] (Move Silently), [[Weapon Focus]] (slam),]]
**Skills** Bluff +30, Fly +41, Perception +36, Sense Motive +36, Stealth +33, Swim +33
**Languages**
#### special abilities
### Churn (Ex)
As a swift action, a waterveiled assassin can create mighty currents within its body that grind engulfed creatures, dealing 5d6 points of bludgeoning damage. An engulfed creature that succeeds on a DC 30 Fortitude save takes half damage. The save DC is Strength-based.
### Engulf (Ex)
As a standard action, a waterveiled assassin can flow over Medium or smaller creatures, entrapping them within its liquid form. The assassin simply moves into the opponents' space; any creature whose space it completely covers is subject to the engulf attack. The assassin cannot make a slam attack during a round in which it engulfs. It can engulf as many creatures as fit in its space. Opponents can make attacks of opportunity against the assassin, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on DC 30 Reflex saves or be engulfed; on a success, a creature moves aside or back (opponent's choice) to move out of the assassin's path. The save DC is Strength-based. Engulfed creatures are considered to be grappled within the assassin's body, and they are subject to its churn attack (see above). Engulfed creatures that breathe air might drown (DMC 304).
### Liquid Body (Ex)
A waterveiled assassin exercises supreme control over its watery form, allowing it to flow around attacks, flatten itself against the ground to avoid a spell's blast, and so forth. Any effect or spell that allows a Reflex save for half damage has a 50% chance to have no effect on a waterveiled assassin.
### Malleable Form (Ex)
A waterveiled assassin's control over its form allows it to flow through tiny cracks in objects and move through the earth, walls, and other obstacles. The assassin moves at normal speed through terrain that slows movement. It can move through permeable objects at half speed, but it cannot move through completely solid barriers. For example, an assassin could flow through a wooden or brick wall by squeezing into cracks and channels, but it could not move through a wall of solid iron or rock, such as that produced by wall of stone. If the assassin ends its movement completely within an object, opponents do not have line of sight or line of effect to it. Its reach drops to 0 feet. Any creatures engulfed within the assassin (see Engulf below) fall out, dropping prone at the edge of the object. If only part of the assassin is in an object, but its remaining space cannot hold all the creatures within it, the assassin chooses which ones to release.
### One With Water (Ex)
Since a waterveiled assassin's body is liquid, it can simply disappear into water. An assassin in a volume of water at least 15 feet wide, 15 feet long, and 15 feet deep is invisible. It remains invisible as long as it remains within water, even if it attacks.