# Wastrilith >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >bite: 2d6 (×2) > >claws: 1d8 (×2) > >Melee/Ranged: +22/+17 > >Secondary: +17/+12 > >Multiattack: +20/+15 > >M/R_PA: +22/+17 > >2nd/PA: +17/+12 > >MA_PA: +20/+15 > >Itterative: 3 > > xDmg:: Str: +9; Str2: +13; StrOH: +4; StrPA: +9; StrPA2H: +13; StrPAOH: +4 > > xDCs:: Str: 26; Dex: 21; Con: 21; Int: 19; Wis: 18; Cha: 21 > > xFeat:: 6/8 (2) > > xClasSkil:: Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (arcana), Perception, Spellcraft, Survival, Swim > > SaveDiff:: +/- 4 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Wastrilith</div> <div class="CR">CR 17 (102,400 XP)</div> <div class="SOU">Fiend Folio pg. 54</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Huge Outsider (aquatic, chaotic, evil) **Init** +8 **Perception** +1 #### defense **AC** 25, 12 touch, 21 flat-footed (+4 Dex, +13 natural, -2 size) **hp** 135 (15d10+60) **Fort** +9, **Refl** +15, **Will** +12 **Feint** 26, **Demoralize** 26 **SR** 28 **Immune** cold, water **Weakness** vulnerable to fire #### offense **Speed** 30 ft., swim 80 ft. **Melee** bite +22 (2d6+9), 2 claws +22 (2d4+4) **Space** 15 ft., **Reach** 15 ft. **Special Attacks** break summoning, breath weapon, immunity to water, water mastery #### statistics **Str** 29, **Dex** 18, **Con** 19, **Int** 14, **Wis** 12, **Cha** 19 **BAB** +15, **CMB** +26, **CMD** 40, **TA** +22, **RTA** +17 **Feats** [[Combat Reflexes]], [[Dodge]], [[Improved Initiative]], [[Iron Will]], [[Lightning Reflexes]], [[Mobility]] **Skills** Diplomacy +19, Disguise +19, Escape Artist +19, Intimidate +19, Knowledge (arcana) +17, Perception +1, Spellcraft +17, Survival +16, Swim +32 **Languages** #### special abilities ### Break Summoning (Ex) If summoned via a summon monster spell, a wastrilith can make an opposed Wisdom check to break free of the summoning. If it succeeds, it then goes on a rampage, attacking the summoner. ### Breath Weapon (Su) The breath weapon of a wastrilith is a 60-foot cone of boiling water. ### Immunity to Water (Ex) Wastriliths are immune to attacks that are based on water. ### Water Mastery (Ex) A wastrilith gains a +1 bonus on its attack and damage rolls if its opponent is touching water. #### ecology **Terrain** Any aquatic (Abyss) **Organization** Solitary **Treasure** Double standard **Advancement** 16–21 HD (Huge); 22–45 HD (Gargantuan) Wastriliths are the terrible lords of the watery parts of theLower Planes. Standoffish and isolated creatures, they ruletheir domain with an iron fist.A wastrilith has the appearance of a leering eel with ahumanoid torso. Its long, segmented body ends in a power-ful tail. Its huge, bulging eyes never blink, and its mouth isfull of needle-sharp teeth.Bullying and arrogant, wastriliths enjoy intimidatingother creatures into fealty. On the Material Plane, theybuild magnificent underwater palaces as bases of opera-tion to terrorize shipping lanes and other aquatic races.They do not need to eat, but nevertheless relish in devour-ing the flesh of aquatic elves, merfolk, and other intelli-gent aquatic creatures. In addition to their murderoushabits, they encourage evil beings to become pirates andmarauders, providing what assistance they can.Wastriliths speak Common, Abyssal, and Aquan