# Warbeast, Skeletal >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d8 (×2) > >hooves: 1d6 (×2) > >Melee/Ranged: +10/+8 > >Secondary: +5/+3 > >Multiattack: +8/+6 > >M/R_PA: +10/+8 > >2nd/PA: +5/+3 > >MA_PA: +8/+6 > >Itterative: 2 > > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 19; Dex: 17; Con: 14; Int: 10; Wis: 14; Cha: 14 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Skeletal Warbeast</div> <div class="CR">CR 4 (1,200 XP)</div> <div class="SOU">Heroes of Battle</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> NE Large Undead **Init** +7 **Senses** darkvision 60 ft.; **Perception** +0 #### defense **AC** 14, 12 touch, 11 flat-footed (+3 Dex, +2 natural, –1 size) **hp** 32 (8d8) **Fort** +4, **Refl** +5, **Will** +6 **Feint** 16, **Demoralize** 18 **DR** 5/bludgeoning **Immune** cold #### offense **Speed** 50 ft. **Melee** gore +10 (1d8+5), 2 hooves +5 (1d6+2) **Space** 10 ft., **Reach** 5 ft. **Special Attacks** pass without trace #### statistics **Str** 20, **Dex** 16, **Con** —, **Int** 2, **Wis** 10, **Cha** 10 **BAB** +6, **CMB** +12, **CMD** 25, **TA** +10, **RTA** +8 **Feats** [[Great Fortitude]], [[Improved Initiative]], [[Run]] **Skills** Acrobatics +11 (+8 when jumping), Perception +0 **Languages** #### special abilities ### Pass Without Trace (Su) A skeletal warbeast can move through any type of terrain without leaving any tracks or scent. Tracking a skeletal warbeast is impossible by non-magical means.