# Warbeast, Skeletal
>[!rimg]+
> ![[Placeholder2.png]]
*This horselike creature displays an unnatural combination of skeletal parts, including a pair of long, straight horns protruding from its skull.*
<div class="grid-container"><div class="MON">Skeletal Warbeast</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Heroes of Battle pg. 156</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Undead
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 14, 12 touch, 11 flat-footed (+3 Dex, +2 natural, -1 size)
**hp** 23 (5d8)
**Fort** +1, **Refl** +4, **Will** +4
**Feint** 13, **Demoralize** 15
**DR** 5/bludgeoning
**Immune** cold, undead traits
#### offense
**Speed** 50 ft.
**Melee** gore +7 (2d6+5), 2 hooves +2 (1d6+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** powerful charge (4d6+10)
#### statistics
**Str** 20, **Dex** 16, **Con** —, **Int** 2, **Wis** 10, **Cha** 10
**BAB** +3, **CMB** +9, **CMD** 22, **TA** +7, **RTA** +5
**Feats** [[Improved Initiative]], [[Improved Natural Attack]] (gore), [[Run]]
**Skills** Acrobatics +8 (+16 when jumping), Perception +0
**SQ** pass without trace
#### tactics
A skeletal warbeast can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Skeletal warbeasts begin most encounters by charging enemies with their heads lowered. An intelligent rider will avoid head-to-head fights, opting instead to use the steed’s great speed to stay out of melee and force enemies to use ranged weapons (which are nearly useless against the steed’s skeletal body).
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** None
**Advancement** 9–16 HD (Large)
Created by an evil necromancer for an undead army, a skeletal warbeast has the body of a large warhorse attached to the skull of an [[oryx]].
Skeletal warbeasts are more than just animated horned warhorses, though. The great magic used to create these steeds allows them to retain much of the abilities they had in life—speed, strength, and knowledge—while gaining the ferocity of the undead and the supernatural ability to leave no tracks behind.