# Warbeast, Skeletal
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 1d8 (×2)
> >hooves: 1d6 (×2)
> >Melee/Ranged: +10/+8
> >Secondary: +5/+3
> >Multiattack: +8/+6
> >M/R_PA: +10/+8
> >2nd/PA: +5/+3
> >MA_PA: +8/+6
> >Itterative: 2
> > xDmg:: Str: +5; Str2: +7; StrOH: +2; StrPA: +5; StrPA2H: +7; StrPAOH: +2
> > xDCs:: Str: 19; Dex: 17; Con: 14; Int: 10; Wis: 14; Cha: 14
> > xFeat:: 3/4 (1)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Skeletal Warbeast</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Heroes of Battle</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
NE Large Undead
**Init** +7
**Senses** darkvision 60 ft.; **Perception** +0
#### defense
**AC** 14, 12 touch, 11 flat-footed (+3 Dex, +2 natural, –1 size)
**hp** 32 (8d8)
**Fort** +4, **Refl** +5, **Will** +6
**Feint** 16, **Demoralize** 18
**DR** 5/bludgeoning
**Immune** cold
#### offense
**Speed** 50 ft.
**Melee** gore +10 (1d8+5), 2 hooves +5 (1d6+2)
**Space** 10 ft., **Reach** 5 ft.
**Special Attacks** pass without trace
#### statistics
**Str** 20, **Dex** 16, **Con** —, **Int** 2, **Wis** 10, **Cha** 10
**BAB** +6, **CMB** +12, **CMD** 25, **TA** +10, **RTA** +8
**Feats** [[Great Fortitude]], [[Improved Initiative]], [[Run]]
**Skills** Acrobatics +11 (+8 when jumping), Perception +0
**Languages**
#### special abilities
### Pass Without Trace (Su)
A skeletal warbeast can move through any type of terrain without leaving any tracks or scent. Tracking a skeletal warbeast is impossible by non-magical means.