# Walking Wall
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slam: 1d4 (×2)
> >Melee/Ranged: +10/+6
> >Secondary: +5/+1
> >Multiattack: +8/+4
> >M/R_PA: +8/+4
> >2nd/PA: +3/-1
> >MA_PA: +6/+2
> >Itterative: 2
> > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +8; StrPA2H: +12; StrPAOH: +4
> > xDCs:: Str: 17; Dex: 13; Con: 19; Int: 14; Wis: 14; Cha: 13
> > xFeat:: 3/3 (0)
> > xClasSkil:: Appraise, Climb, Knowledge (planes), Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 3
> > xLang:: 0/1 (1)
<div class="grid-container"><div class="MON">Walking Wall</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Miniatures Handbook</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Medium Outsider (earth, elemental)
**Init** +0
**Senses** darkvision 60 ft.; **Perception** +10
#### defense
**AC** 17, 10 touch, 17 flat-footed (+7 natural)
**hp** 66 (6d10+36)
**Fort** +8, **Refl** +5, **Will** +8
**Feint** 20, **Demoralize** 17
#### offense
**Speed** 30 ft.
**Melee** slam +11 (2d10+6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** stony defense
#### statistics
**Str** 19, **Dex** 10, **Con** 22, **Int** 13, **Wis** 13, **Cha** 10
**BAB** +6, **CMB** +8, **CMD** 18, **TA** +10, **RTA** +6
**Feats** [[Iron Will]], [[Power Attack]], [[Weapon Focus]] (slam)
**Skills** Appraise +7, Climb +10, Knowledge (planes) +10, Perception +10, Sense Motive +10, Stealth +9, Survival +7
**Languages**
#### special abilities
### Stony Defense (Su)
As a full-round action, a walking wall can stand as a solid barrier, providing cover and toughening its own defenses. Its natural armor bonus increases from +7 to +17, raising its AC to 27 until its next turn. It can remain in this defensive position as long as it desires but if it takes any other action, its Armor Class returns to normal value and it no longer provides cover. Walking walls are well suited to offense or defense. They generally do their utmost to shield their allies from harm but their last line of defense is a powerful blow from their massive fists.