# Walking Statue of Waterdeep
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >slams: 2d6 (×2)
> >Melee/Ranged: +43/+25
> >Secondary: +38/+20
> >Multiattack: +41/+23
> >M/R_PA: +34/+16
> >2nd/PA: +29/+11
> >MA_PA: +32/+14
> >Itterative: 4
> > xDmg:: Str: +15; Str2: +22; StrOH: +7; StrPA: +33; StrPA2H: +49; StrPAOH: +16
> > xDCs:: Str: 41; Dex: 23; Con: 26; Int: 26; Wis: 27; Cha: 26
> > xFeat:: 9/16 (7)
> >
> >
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Walking Statue of Waterdeep</div>
<div class="CR">CR 18 (153,600 XP)</div>
<div class="SOU">City of Splendors: Waterdeep</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Gargantuan Construct
**Init** +1
**Perception** +1
#### defense
**AC** 30, 3 touch, 33 flat-footed (-3 Dex, +27 natural, -4 size)
**hp** 220 (32d10+60); fast healing 5
**Fort** +10, **Refl** +7, **Will** +11
**Feint** 43, **Demoralize** 43
**DR** 11/adamantine and magic; **SR** 29
#### offense
**Speed** 40 ft.
**Melee** 2 slams +43 (6d6+15/19-20)
**Space** 20 ft., **Reach** 20 ft.
**Special Attacks** etheral jaunt, planar disjunction
#### statistics
**Str** 40, **Dex** 5, **Con** —, **Int** 10, **Wis** 13, **Cha** 10
**BAB** +32, **CMB** +42, **CMD** 49, **TA** +43, **RTA** +25
**Feats** [[Awesome Blow]], [[Cleave]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Improved Overrun]], [[Power Attack]], [[Toughness]] (3)
**Skills** Diplomacy +32, Perception +1, Sense Motive +33
**Languages**
#### special abilities
### Etheral Jaunt (Su)
A walking statue can shift itself and any creature it touches or grapples to or from the Ethereal Plane as a free action. Unwilling creatures touched or grappled by the walking statue are entitled to DC 26 Will saves to resist this effect (if successful, the creature remains on the other plane while the statue shifts away). Once it uses this ability, it must wait 10 minutes before it shifts again.
### Planar Disjunction (Su)
Once every 7 rounds, a walking statue can create a planar disjunction in a 120-foot-radius burst centered on itself All ethereal creatures and objects within this area (other than the statue itself) must succeed on a DC 26 Will save or be forced onto the Material Plane and stunned for 1d4 rounds. Ghosts are forced to manifest when caught in a planar disjunction. Creatures with the ability to return to the Ethereal Plane (or, in the case of a ghost, stop manifesting) cannot do so for 1 full round after being expelled by a planar disjunction.