# Walking Statue >[!rimg]+ > ![[Placeholder2.png]] *This enormous statue made from greenish-brown stone stands almost forty feet tall. Its features are carved in the shape of a vigilant warrior in armor. Its blank eyes glow with a faint silvery sheen.* <div class="grid-container"><div class="MON">Walking Statue</div> <div class="CR">CR 18 (153,600 XP)</div> <div class="SOU">City of Splendors: Waterdeep pg. 139</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Gargantuan Construct **Init** +1 **Senses** darkvision 60 ft., low-light vision, planes sight, see invisibility; **Perception** +35 #### defense **AC** 30, 3 touch, 33 flat-footed (-3 Dex, +27 natural, –4 size) **hp** 268 (32d10+60); fast healing 5 **Fort** +10, **Refl** +9, **Will** +11 **Feint** 47, **Demoralize** 43 **DR** 15/adamantine and magic; **SR** 29 **Immune** construct traits #### offense **Speed** 40 ft. **Melee** 2 slams +43 (4d6+15/19-20) **Space** 20 ft., **Reach** 20 ft. **Special Attacks** ethereal jaunt, planar disjunction #### statistics **Str** 40, **Dex** 5, **Con** —, **Int** 10, **Wis** 13, **Cha** 10 **BAB** +32, **CMB** +42, **CMD** 49, **TA** +43, **RTA** +25 **Feats** [[Alertness]], [[Awesome Blow]], [[Critical Focus]], [[Cleave]], [[Greater Vital Strike]], [[Improved Bull Rush]], [[Improved Critical]] (slam), [[Improved Initiative]], [[Improved Natural Attack]] (slam), [[Improved Overrun]], [[Improved Vital Strike]], [[Lightning Reflexes]], [[Power Attack]], [[Staggering Critical]], [[Toughness]], [[Vital Strike]] **Skills** Perception +37, Sense Motive +37 **Language** Common, Draconic (doesn't speak) #### special abilities ### Dimensional Disjunction (Su) Once every 1d4 rounds, a walking statue can create a dimensional disjunction in a 120-foot-radius burst centered on itself. Creatures on transitive planes must succeed on a DC 26 Will save or be forced onto the Material Plane and stunned for 1d4 rounds. Incorporeal creatures in the area must succeed on a DC 26 or be dazed for 1d3 rounds. Creatures affected by this ability cannot shift to a transitive plane for 1 round. ### Etheral Jaunt (Su) A walking statue can shift itself and any creature it touches or grapples to or from the Ethereal Plane as a free action. Unwilling creatures touched or grappled by the walking statue are entitled to DC 26 Will saves to resist this effect (if successful, the creature remains on the other plane while the statue shifts away). Once it uses this ability, it must wait 10 minutes before it shifts again. ### Planes Sight (Su) A walking statue can see creatures in the astral, ethereal and shadow planes as easily as those in the material plane. #### Ecoilogy **Environment:** Any **Organization:** Solitary **Treasure:** None **Advancement:** 33–47 HD (Gargantuan); 48–64 HD (Colossal) A walking statue is a mighty construct built for the defense of holy temples, ancient vaults, and the most important cities, castles, and fortresses. It often serves as an ethereal guardian that attacks other ethereal creatures approaching its guarded area. Unlike most constructs, a walking statue is a free-willed, thinking creature that can reason, learn, and remember. It might pass centuries at a time unmoving but endlessly vigilant, thinking deep and slow thoughts. It understands Common and Draconic, but only speaks if commanded to do so by its creator (or whatever creature it recognizes as an appropriate authority). A walking statue is unswervingly loyal to its instructions or orders, and it carries them out to the best of its ability. ### Combat A walking statue is a fearsome opponent, capable of crushing all but the most powerful foes with its immense strength and size. It uses its Awesome Blow and Improved Overrun feats to scatter and knock down smaller opponents. It commonly uses Power Attack against smaller and weaker foes, and greater vital strike when faced with a single challenger. ### Construction A walking statue is a great colossus made of dense stone, usually dolomite or andesite. It stands 40 feet tall and weighs about 1,000 tons. The stone must be of good quality, and costs 50,000 gp. Assembling the body requires a DC 25 Craft (sculpting) or Craft (stonemasonry) check. CL 18th; Craft Construct, _astral projection_, _ethereal jaunt_, _mage's disjunction_, _shadow walk_, _see invisibility_; Price 250,000 gp; Cost 150,000 gp