# Vrill >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >gore: 1d4 (×2) > >battleaxe: 1d6 (×3) > >shortbow: 1d4 (×3) > >Melee/Ranged: +6/+4 > >Secondary: +1/-1 > >Multiattack: +4/+2 > >M/R_PA: +6/+4 > >2nd/PA: +1/-1 > >MA_PA: +4/+2 > >Itterative: 1 > > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1 > > xDCs:: Str: 13; Dex: 11; Con: 12; Int: 11; Wis: 13; Cha: 10 > > xFeat:: 1/2 (1) > > xClasSkil:: Bluff, Diplomacy, Knowledge (planes), Perception, Sense Motive, Survival > > SaveDiff:: +/- 2 > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Vrill</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Web</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> N Small Outsider **Init** +4 **Senses** scent; **Perception** +8 #### defense **AC** 17, 11 touch, 17 flat-footed (+2 armor, +3 natural, +1 shield, +1 size) **hp** 18 (3d10+3) **Fort** +2, **Refl** +3, **Will** +5; +4 vs. enchantment **Feint** 18, **Demoralize** 15 **DR** 10/magic; **SR** 16 #### offense **Speed** 30 ft. **Melee** gore +6 (1d4+2) or battleaxe +6 (1d8+2) **Ranged** shortbow +4 (1d6) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** breath weapon, immovability, lamentation, stunning charge #### statistics **Str** 15, **Dex** 10, **Con** 13, **Int** 10, **Wis** 15, **Cha** 8 **BAB** +3, **CMB** +4, **CMD** 14, **TA** +6, **RTA** +4 **Feats** [[Improved Initiative]] **Skills** Bluff +5, Diplomacy +2, Knowledge (planes) +6, Perception +8, Sense Motive +8, Survival +5 **Languages** #### special abilities ### Breath Weapon (Su) Once everty 1d4 rounds, a vrill can breathe a 60-foot cone of putrid gas. Creatures in the are must succeed at a DC 12 fortitude save or take 1d4 Constitution damage and nauseated for 1d6 rounds. Creatures who succeed in their Fortitude save are sickened for 1d6 rounds. ### Immovability (Su) Vrill are able to magically root themselves to any surface. This ability gives the creature a +4 racial bonus to an opposed Strength check for a Bull Rush. Rooting itself offers the vrill no additional protection and ends if the vrill is killed, stunned or rendered unconscious. ### Lamentation (Su) A vrill can generate a radial sonic burst attack extending 80 feet in every direction. Targets subjected to the sound of the vrill's bellow must make a Will save (DC 10) or be overcome with grief for 1d6 rounds. This grief immobilizes its victims, allowing neither attack or defense. ### Stunning Charge (Ex) Vrill who successfully charge a target can ram with the flat of their horn rack. That creature must succeed at a Fortitude save (DC 12) or be stunned for 1d6 rounds. Such 'flat of the horn rack' attacks inflict no gore damage.