# Vrill
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >gore: 1d4 (×2)
> >battleaxe: 1d6 (×3)
> >shortbow: 1d4 (×3)
> >Melee/Ranged: +6/+4
> >Secondary: +1/-1
> >Multiattack: +4/+2
> >M/R_PA: +6/+4
> >2nd/PA: +1/-1
> >MA_PA: +4/+2
> >Itterative: 1
> > xDmg:: Str: +2; Str2: +3; StrOH: +1; StrPA: +2; StrPA2H: +3; StrPAOH: +1
> > xDCs:: Str: 13; Dex: 11; Con: 12; Int: 11; Wis: 13; Cha: 10
> > xFeat:: 1/2 (1)
> > xClasSkil:: Bluff, Diplomacy, Knowledge (planes), Perception, Sense Motive, Survival
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Vrill</div>
<div class="CR">CR 5 (1,600 XP)</div>
<div class="SOU">Web</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
N Small Outsider
**Init** +4
**Senses** scent; **Perception** +8
#### defense
**AC** 17, 11 touch, 17 flat-footed (+2 armor, +3 natural, +1 shield, +1 size)
**hp** 18 (3d10+3)
**Fort** +2, **Refl** +3, **Will** +5; +4 vs. enchantment
**Feint** 18, **Demoralize** 15
**DR** 10/magic; **SR** 16
#### offense
**Speed** 30 ft.
**Melee** gore +6 (1d4+2) or battleaxe +6 (1d8+2)
**Ranged** shortbow +4 (1d6)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon, immovability, lamentation, stunning charge
#### statistics
**Str** 15, **Dex** 10, **Con** 13, **Int** 10, **Wis** 15, **Cha** 8
**BAB** +3, **CMB** +4, **CMD** 14, **TA** +6, **RTA** +4
**Feats** [[Improved Initiative]]
**Skills** Bluff +5, Diplomacy +2, Knowledge (planes) +6, Perception +8, Sense Motive +8, Survival +5
**Languages**
#### special abilities
### Breath Weapon (Su)
Once everty 1d4 rounds, a vrill can breathe a 60-foot cone of putrid gas. Creatures in the are must succeed at a DC 12 fortitude save or take 1d4 Constitution damage and nauseated for 1d6 rounds. Creatures who succeed in their Fortitude save are sickened for 1d6 rounds.
### Immovability (Su)
Vrill are able to magically root themselves to any surface. This ability gives the creature a +4 racial bonus to an opposed Strength check for a Bull Rush. Rooting itself offers the vrill no additional protection and ends if the vrill is killed, stunned or rendered unconscious.
### Lamentation (Su)
A vrill can generate a radial sonic burst attack extending 80 feet in every direction. Targets subjected to the sound of the vrill's bellow must make a Will save (DC 10) or be overcome with grief for 1d6 rounds. This grief immobilizes its victims, allowing neither attack or defense.
### Stunning Charge (Ex)
Vrill who successfully charge a target can ram with the flat of their horn rack. That creature must succeed at a Fortitude save (DC 12) or be stunned for 1d6 rounds. Such 'flat of the horn rack' attacks inflict no gore damage.