# Vorr
>[!rimg]+
> ![[Placeholder2.png]]
> >[!debug]+
> >bite: 1d6 (×2)
> >claws: 1d4 (×2)
> >Melee/Ranged: +6/+6
> >Secondary: +1/+1
> >Multiattack: +4/+4
> >M/R_PA: +6/+6
> >2nd/PA: +1/+1
> >MA_PA: +4/+4
> >Itterative: 1
> > xDmg:: Str: +3; Str2: +4; StrOH: +1; StrPA: +3; StrPA2H: +4; StrPAOH: +1
> > xDCs:: Str: 14; Dex: 14; Con: 13; Int: 9; Wis: 11; Cha: 13
> > xFeat:: 2/2 (0)
> > xClasSkil:: Perception, Sense Motive, Stealth, Survival
> > SaveDiff:: +/- 2
> > xLang:: 0/0 (0)
<div class="grid-container"><div class="MON">Vorr</div>
<div class="CR">CR 4 (1,200 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Outsider (chaotic, evil)
**Init** +3
**Senses** scent; **Perception** +8
#### defense
**AC** 16, 13 touch, 13 flat-footed (+3 Dex, +3 natural)
**hp** 21 (3d10+6)
**Fort** +3, **Refl** +6, **Will** +3
**Feint** 18, **Demoralize** 13
#### offense
**Speed** 40 ft.
**Melee** bite +6 (2d4+3 plus trip), 2 claws +6 (1d3+3)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** shadow form, shadow jump, sneak attack
#### statistics
**Str** 16, **Dex** 17, **Con** 14, **Int** 7, **Wis** 11, **Cha** 14
**BAB** +3, **CMB** +6, **CMD** 19, **TA** +6, **RTA** +6
**Feats** [[Alertness]], [[Blind-fight]]
**Skills** Perception +8, Sense Motive +8, Stealth +9, Survival +3
**Languages**
#### special abilities
### Shadow Form (Su)
Once per day, a vorr can assume the form of a living shadow for up to 10 minutes. While in shadow form, the vorr can move at normal speed on any surface, including walls and ceilings, and even across liquids. It can be detected by effects that detect thoughts, life, or presences (including true seeing); otherwise a vorr gains a +15 circumstance bonus on Stealth checks. While in shadow form, a vorr gains damage reduction 50/+5 and is immune to blindness, critical hits, damage to ability scores from non-magical attacks, deafness, disease, drowning, poison, and stunning. It takes half damage from fire and acid.
### Shadow Jump (Su)
A vorr can travel between shadows as if by a dimension door spell. The starting and ending point of the jump must be in shadow and must be at least 10 feet apart. This is a standard action, and can be used for a total of 60 feet per day.
### Sneak Attack (Ex)
Anytime a vorr's target is denied a Dexterity bonus, or when a target is flanked by a vorr, the vorr deals an additional 2d6 points of damage on a successful melee attack.
#### ecology
**Advancement** 4–6 HD (Medium-size); 7–9 HD (Large)