# Visilight >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +6/+7 > >Secondary: +1/+2 > >Multiattack: +4/+5 > >M/R_PA: +4/+5 > >2nd/PA: -1/+0 > >MA_PA: +2/+3 > >Itterative: 1 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +5; StrPA2H: +7; StrPAOH: +2 > > xDCs:: Str: 13; Dex: 14; Con: 14; Int: 14; Wis: 14; Cha: 14 > > xFeat:: 3/3 (0) > > xClasSkil:: Fly, Intimidate, Knowledge (geography), Knowledge (history), Knowledge (local), Perception, Stealth, Survival > > SaveDiff:: +/- 3 > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Visilight</div> <div class="CR">CR 5 (1,600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Medium Outsider (lawful) **Init** +2 **Perception** +10 #### defense **AC** 19, 12 touch, 17 flat-footed (+2 Dex, +7 natural) **hp** 35 (5d10+10) **Fort** +3, **Refl** +6, **Will** +6 **Feint** 17, **Demoralize** 17 **DR** 5/chaotic #### offense **Speed** 30 ft., fly 30 ft. (perfect) **Melee** 2 claws +7 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** charisma drain, gaze, telepathic link #### statistics **Str** 13, **Dex** 15, **Con** 15, **Int** 14, **Wis** 15, **Cha** 14 **BAB** +5, **CMB** +4, **CMD** 16, **TA** +6, **RTA** +7 **Feats** [[Improved Grapple]], [[Improved Sunder]], [[Power Attack]] **Skills** Fly +18, Intimidate +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Perception +10, Stealth +10, Survival +7 **Languages** #### special abilities ### Charisma Drain (Su) A visilight feeds on great beauty and presence, and it is irresistibly drawn to exceptionally charismatic humanoids. A creature that is pinned by a visilight takes 1d6 points of Charisma drain each round on the visilight's turn. As the visilight begins absorbing its victim's personality, its mask begins to reshape itself to more closely resemble the visage of the individual being drained. For every point of Charisma it drains, a visilight's Charisma score temporarily increases by 1. A visilight loses these gained points of Charisma at a rate of 1 point per hour; as this occurs, its porcelain mask gradually reverts to its original shape. ### Gaze (Su) Paralysis for 1d4 rounds, 30 feet, Fortitude DC 14 negates. A paralyzed opponent cannot resist a visilight's grapple or pin attempt. As the visilight's Charisma score improves (see Charisma Drain, above), the save DC against its gaze attack increases. The save DC is 10 + 1/2 the visilight's Hit Dice + the visilight's Cha modifier. ### Telepathic Link (Ex) Visilights share a communal consciousness, enabling them to communicate telepathically with other visilights. A group of visilights within 100 feet of each other are in constant contact. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No visilight in the group is considered flanked unless all are.