# Visage >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >Melee/Ranged: +10/+13 > >Secondary: +5/+8 > >Multiattack: +8/+11 > >M/R_PA: +10/+13 > >2nd/PA: +5/+8 > >MA_PA: +8/+11 > >Itterative: 2 > > xDmg:: Str: +1; Str2: +1; StrOH: +0; StrPA: +1; StrPA2H: +1; StrPAOH: +0 > > xDCs:: Str: 17; Dex: 20; Con: 16; Int: 18; Wis: 17; Cha: 19 > > xFeat:: 5/6 (1) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Visage</div> <div class="CR">CR 9 (6,400 XP)</div> <div class="SOU">Libris Mortis</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Undead (chaotic, evil) **Init** +8 **Senses** darkvision 60 ft.; **Perception** +1 #### defense **AC** 22, 14 touch, 18 flat-footed (+4 Dex, +8 natural) **hp** 93 (12d8+45) **Fort** +7, **Refl** +8, **Will** +9 **Feint** 26, **Demoralize** 23 **DR** 10/magic; **SR** 20 **Immune** positive energy #### offense **Speed** fly 40 ft. (perfect) **Melee** 2 claws +10 (1d6+1) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** assume identity, create spawn, dominate person, lucidity control, positive immunity, sneak attack **Spell-Like Abilities** (CL 12th; Concentration +15) > **1/day**— dominate person (DC 19) #### statistics **Str** 13, **Dex** 18, **Con** —, **Int** 14, **Wis** 13, **Cha** 16 **BAB** +9, **CMB** +10, **CMD** 24, **TA** +10, **RTA** +13 **Feats** [[Ability Focus]] (lucidity control), [[Improved Initiative]], [[Improved Natural Attack]] (claws), [[Improved Toughness]], [[Weapon Finesse]] **Languages** #### special abilities ### Assume Identity (Su) A visage can, as a free action, take on the form of someone it has killed within the last round. A visage in an assumed identity gains a +20 bonus on Bluff and Disguise checks made to pass as the victim. It also gains proficiency in the skills of the victim; treat this as an enhancement bonus to the skill check equal to the number of ranks the victim had in life. The visage does not gain the victim's extraordinary, supernatural, or spell-like abilities, not does it gain any spellcasting powers of the victim. The visage retains its own ability scores, special attacks, and special qualities. This effect lasts for 24 hours, though the visage can dismiss it at will. While a visage is in the form of its victim, that victim can't be returned to life except by a true resurrection spell (which also immediately ends the effect on the visage). After 24 hours, or if the identity is dismissed, the soul is damaged, and the victim can be returned to life only if the caster attempting to resurrect the victim succeeds on a DC 19 caster level check. ### Create Spawn (Su) Any evil outsider slain by a visage becomes a visage 24 hours after death. Spawned visages are under the command of the visage that created them and remain enslaved until destruction. They do not possess any of the abilities they had in life. ### Dominate Person (Sp) Once per day, a visage can use dominate person, as the spell cast at 12th level (Will DC 19 negates). The save DC is Charisma-based. ### Lucidity Control (Su) A visage can create a major image, similar to the major image spell except that only one target, selected by the visage, can perceive the illusion (Will DC 21 disbelief). The save DC is Charisma-based. ### Positive Immunity (Ex) A visage is immune to damage from positive energy effects, including holy water, cure wounds spells, and the like. It gains no immunity to turning. ### Sneak Attack (Ex) A visage deals an extra 4d6 points of damage on any successful attack against flat-footed or flanked targets, or against a target that has been denied its Dexterity bonus for any reason. This damage applies to point-blank ranged attacks as well. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are also immune to the visage's sneak attack.