# Vermiurge
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Vermiurge</div>
<div class="CR">CR 24 (1,228,800 XP)</div>
<div class="SOU">Epic Level Handbook pg. 226</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
LN Large Aberration
**Init** +11
**Senses** darkvision 60 ft., low-light vision; **Perception** +70
**Aura** frightful presence (DC 48 Will, 30 ft.), aura of vermin (DC 44 , 10 ft.)
#### defense
**AC** 41, 17 touch, 33 flat-footed (+7 Dex, +1 dodge, +24 natural, –1 size)
**hp** 714 (42d8+546); fast healing 10
**Fort** +29, **Refl** +21, **Will** +38
**Feint** 56, **Demoralize** 67
**Defensive Ability** veil of vermin
**DR** 10/epic; **SR** 35
**Immune** mind-affecting
#### offense
**Speed** 50 ft., burrow 60 ft., fly 90 ft. (average)
**Melee** 4 pincers +47 (2d6+12/19-20), sting +47 (1d6+12/19-20 plus poison), bite +43 (3d6+12 plus poison)
**Space** 10 ft., **Reach** 10 ft.
#### statistics
**Str** 34, **Dex** 25, **Con** 36, **Int** 14, **Wis** 40, **Cha** 44
**BAB** +31, **CMB** +36, **CMD** 53 (65 vs. trip), **TA** +42, **RTA** +37
**Feats** [[Alertness]], [[Blinding Speed]], [[Cleave]], [[Combat Reflexes]], [[Dodge]], [[Epic Prowess]], [[Improved Combat Reflexes]], [[Dodge]], [[Great Cleave]], [[Great Fortitude]], [[Greater Weapon Focus]] (pincers), [[Greater Weapon Focus]] (sting), [[Improved Bull Rush]], [[Improved Critical]] (pincers), [[Improved Critical]] (sting), [[Improved Initiative]], [[Power Attack]], [[Skill Focus]] (Perception), [[Vital Strike]], [[Weapon Focus]] (pincers), [[Weapon Focus]] (sting)
**Skills** Acrobatics +52 (60 when jumping), Fly +58, Heal +57, Knowledge (nature) +44, Perception +70, Stealth +50
**Languages** Terran, Undercommon
**SQ** blinding speed (5 rounds)
#### special abilities
### Aura of Vermin (Su)
A vermiurge is surrounded by a 10-foot swarm of biting insects. Creatures within the aura take 10d6 points of damage from the swarm, and must succeed at a DC 44 Fortitude save to avoid distraction. The insects are bound to the verimurge's power, and cannot be destroyed or removed while the vermiurge lives.
### Poison (Ex)
Sting or Bite—Injury; save Fort DC 44; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 3 consecutive saves. The DC save is Constitution-based.
### Veil of Vermin (Ex)
The thick cloud of vermin that surrounds a verimurge grants it total concealment from attacks.
#### ecology
**Terrain** Any
**Organization** Solitary
**Treasure** Standard
**Advancement** 43–52 HD (Large); 53–70 HD (Huge)
If the stinging beetles, scorpions, and other deadly insects have gods, they are vermiurges.
A vermiurge is always surrounded by an aura of swarming insects, preventing easy viewing of the core creature. Beneath the aura is a10-foot-long body resembling that of a scorpion, except for an extended flexible thorax that holds an additional set of pincers. Dragonfly wings grace a vermiurge’s back, allowing the creature to fly. These creatures are usually content to wander wastelands, deserts, and grassland steps, communing with the desolation and the few representatives of their lesser kin they might encounter.
Sometimes, for reasons not entirely clear, a vermiurge moves into more populated, verdant lands, leaving pestilence and death in its wake.