# Vermiurge >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >sting: 1d6 (×2) > >pincers: 1d8 (×2) > >bite: 1d8 (×2) > >Melee/Ranged: +42/+37 > >Secondary: +37/+32 > >Multiattack: +40/+35 > >M/R_PA: +34/+29 > >2nd/PA: +29/+24 > >MA_PA: +32/+27 > >Itterative: 4 > > xDmg:: Str: +12; Str2: +18; StrOH: +6; StrPA: +28; StrPA2H: +42; StrPAOH: +14 > > xDCs:: Str: 43; Dex: 38; Con: 44; Int: 33; Wis: 46; Cha: 48 > > xFeat:: 15/21 (6) > > > > > > xLang:: 0/2 (2) <div class="grid-container"><div class="MON">Vermiurge</div> <div class="CR">CR 24 (1,228,800 XP)</div> <div class="SOU">Epic Level Handbook pg. 226</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> LN Large Aberration **Init** +11 **Senses** darkvision 60 ft., low-light vision; **Perception** +64 **Aura** frightful presence (DC 48 Will, 30 ft.), aura of vermin (DC 44 , 10 ft.) #### defense **AC** 40, 16 touch, 33 flat-footed (+7 Dex, +24 natural, -1 size) **hp** 714 (42d8+546); fast healing 10 **Fort** +29, **Refl** +21, **Will** +38 **Feint** 56, **Demoralize** 67 **DR** 10/epic; **SR** 35 **Immune** mind-affecting #### offense **Speed** 50 ft., fly 90 ft. (perfect) **Melee** sting +42 (1d6+12/19-20 plus poison), 4 pincers +43 (2d8+12/19-20), bite +42 (3d6+12 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** aura of vermin, poison, veil of vermin #### statistics **Str** 34, **Dex** 25, **Con** 36, **Int** 14, **Wis** 40, **Cha** 44 **BAB** +31, **CMB** +36, **CMD** 53, **TA** +42, **RTA** +37 **Feats** [[Alertness]], [[Blinding Speed]], [[Cleave]], [[Combat Reflexes]], [[Dodge]], [[Great Cleave]], [[Great Fortitude]], [[Improved Bull Rush]], [[Improved Critical]] (pincers), [[Improved Critical]] (sting), [[Improved Initiative]], [[Multiattack]], [[Power Attack]], [[Weapon Focus]] (pincers), [[Weapon Focus]] (sting) **Skills** Acrobatics +52 (+8 when jumping), Fly +58, Heal +57, Knowledge (nature) +44, Perception +64, Stealth +50 **Languages** #### special abilities ### Aura of Vermin (Su) A vermiurge is surrounded by a 10-foot swarm of biting insects. Creatures within the aura take 10d10 pontis of damage, and must succeed at a DC 44 Fortitude save to avoid destraction. The insects are bound to the verimurge's power, and cannot be destroyed while the vermiurge lives. ### Poison (Ex) Sting or Bite—Injury; save Fort DC 44; frequency 1/round for 6 rounds; effect 1d3 Constitution damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Veil of Vermin (Ex) The thick cloud of vermin that surrounds a verimurge conceal it from its enemies. Attacks against the vermiurge suffer a 50% miss chance. #### ecology **Terrain** Any **Organization** Solitary **Treasure** Standard **Advancement** 43–52 HD (Large); 53–70 HD (Huge) If the stinging beetles,scorpions, and otherdeadly insects havegods, they are ver-miurges.A vermiurge is al-ways surrounded byan aura of swarminginsects, preventing easyviewing of the core crea-ture. Beneath the aura is a10-foot-long body resem-bling that of a scorpion,except for an extendedflexible thorax thatholds an additional setof pincers. Dragonflywings grace a vermi-urge’s back, allowingthe creature to fly.These creatures are usually content to wander waste-lands, deserts, and grassland steps, communing withthe desolation and the few representatives of theirlesser kin they might encounter. Sometimes, for rea-sons not entirely clear, a vermiurge moves into morepopulated, verdant lands, leaving pestilence and deathin its wake.Vermiurges speak Terran.