# Vasuthant >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >slam: 1d3 (×2) > >Melee/Ranged: +2/+5 > >Secondary: -3/+0 > >Multiattack: +0/+3 > >M/R_PA: +2/+5 > >2nd/PA: -3/+0 > >MA_PA: +0/+3 > >Itterative: 1 > > xDmg:: Str: +0; Str2: +0; StrOH: +0; StrPA: +0; StrPA2H: +0; StrPAOH: +0 > > xDCs:: Str: 11; Dex: 14; Con: 11; Int: 8; Wis: 12; Cha: 13 > > xFeat:: 1/1 (0) > > > > > > xLang:: 0/0 (0) <div class="grid-container"><div class="MON">Vasuthant</div> <div class="CR">CR 2 (600 XP)</div> <div class="SOU">Monster Manual 3</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Small Undead **Init** +3 **Senses** blindsight 30 ft., darkvision 60 ft.; **Perception** +1 #### defense **AC** 17, 14 touch, 14 flat-footed (+3 Dex, +3 natural, +1 size) **hp** 16 (2d8+8); unholy toughness **Fort** +2, **Refl** +3, **Will** +4 **Feint** 12, **Demoralize** 13 **Immune** acid, cold, light; **Resist** electricity 5, fire 5 #### offense **Speed** fly 30 ft. (perfect) **Melee** slam +2 (1d4 plus grab) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** enervating crush, immunity to light, reality distortion, trap light, unholy toughness #### statistics **Str** 10, **Dex** 16, **Con** —, **Int** 4, **Wis** 12, **Cha** 14 **BAB** +1, **CMB** +0, **CMD** 13, **TA** +2, **RTA** +5 **Languages** #### special abilities ### Enervating Crush (Su) A successful grapple attempt by a vasuthant against a living creature of the same size or smaller pulls the victim into the center of the vasuthant. In that round and every round thereafter, a grappled victim takes 1d4 points of damage plus 1d4 points of Strength damage. A creature reduced to 0 Strength by a vasuthant dies. This is a negative energy effect. Every point of Strength damage dealt by a vasuthant heals the creature of 1 point of damage, or gives it 1 temporary hit point if the creature is at full normal hit points. These temporary hit points last for 10 minutes. A vasuthant can grapple with one creature of its size, or can simultaneously grapple one or two creatures one size smaller or up to four creatures two or more sizes smaller. Creatures that become pinned are suspended inside the vasuthant while their life energy is crushed out of their bodies. The use of its enervating crush ability does not prevent a vasuthant from making slam attacks or using its spell-Like Abilities. ### Immunity to Light (Ex) Unlike many other undead creatures, a vasuthant is immune to any harmful effects of light, either natural or magical. All cleric spells of the Sun domain as well as other spells with the light descriptor (such as daylight) produce no adverse effects on a vasuthant. ### Reality Distortion (Ex) A vasuthant has limited influence over the forces of time and reality. Three times per day (but only once per round), a vasuthant can take a free action to reroll any unfavorable die roll or force its opponent to reroll a favorable die roll. The vasuthant must accept the result of the reroll. ### Trap Light (Ex) A vasuthant effectively absorbs nearby magical and non-magical light, creating a 60-foot emanation of shadow. All creatures within this area, including the vasuthant, gain concealment. Creatures with low-light vision or darkvision can see normally within the area of the emanation, light sources within the area are suppressed, not dispelled. If a vasuthant moves out of range before the light source's duration expires, the light source illuminates again (though its illumination still cannot extend within the area of the vasuthant's trap light effect). ### Unholy Toughness (Ex) A vasuthant gains bonus hit points equal to its Charisma modifier × its Hit Dice.