# Varrangoin, Rager >[!rimg]+ > ![[Placeholder2.png]] > >[!debug]+ > >claws: 1d4 (×2) > >bite: 1d6 (×2) > >sting: 1d4 (×2) > >Melee/Ranged: +12/+10 > >Secondary: +7/+5 > >Multiattack: +10/+8 > >M/R_PA: +9/+7 > >2nd/PA: +4/+2 > >MA_PA: +7/+5 > >Itterative: 2 > > xDmg:: Str: +4; Str2: +6; StrOH: +2; StrPA: +10; StrPA2H: +15; StrPAOH: +5 > > xDCs:: Str: 18; Dex: 16; Con: 16; Int: 15; Wis: 14; Cha: 14 > > xFeat:: 3/4 (1) > > > > > > xLang:: 0/1 (1) <div class="grid-container"><div class="MON">Rager Varrangoin</div> <div class="CR">CR 10 (9,600 XP)</div> <div class="SOU">Fiend Folio</div> <div class="SYS">Dungeons & Dragons 3.5</div></div> CE Medium Magical Beast **Init** +2 **Senses** darkvision 60 ft., low-light vision; **Perception** +11 #### defense **AC** 20, 12 touch, 18 flat-footed (+2 Dex, +8 natural) **hp** 56 (8d10+16) **Fort** +8, **Refl** +8, **Will** +2 **Feint** 18, **Demoralize** 18 **DR** 10/iron; **SR** 21 **Immune** mind-affecting #### offense **Speed** 20 ft., fly 50 ft. (good) **Melee** 2 claws +13 (1d6+4), bite +13 (1d6+4), tail sting +10 (1d4+2 plus poison) **Space** 5 ft., **Reach** 5 ft. **Special Attacks** affecting effects, extra action, poison, rage, uncanny dodge, varrangoin traits **Spell-Like Abilities** (CL 8th; Concentration +8) > **2/day**— dispel magic, fear #### statistics **Str** 18, **Dex** 15, **Con** 14, **Int** 13, **Wis** 11, **Cha** 10 **BAB** +8, **CMB** +9, **CMD** 21, **TA** +12, **RTA** +10 **Skills** Fly +17, Perception +11, Stealth +13 **Languages** #### special abilities ### Extra Action (Su) A rager varrangoin can take an extra move or single attack action each round. ### Immunity to Mind-Affecting Effects (Ex) A rager varrangoin is immune to mind-affecting spells and effects. ### Poison (Ex) Sting—Injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The DC save is Constitution-based. ### Rage (Ex) Three times per day a rager varrangoin can fly into a frenzy, raging like a barbarian. For 7 rounds, the rager varrangoin gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class. ### Uncanny Dodge (Ex) This ability functions as the rogue class feature of the same name. ### Varrangoin Traits (Ex) Exposure to bright light (such as sunlight or a daylight spell) blinds varrangoins for round. Even after recovering from being blinded, they take a –1 circumstance penalty on all attack rolls, saves, and skill checks while operating in bright light. Varrangoins have acid, cold, electricity, and fire resistance 10. A rager varrangoin typically begins a battle with its dispel magic spell-Like Ability. Ragers then begin to rage and charge from the air with their tail stings in the hopes of catching an enemy flat-footed. In the following rounds, they trigger their fear ability, then attack opponents with their claws and teeth. #### ecology **Advancement** 9–10 HD (Medium-size); 11–16 HD (Large); or by character class Varrangoins are foul denizens of the Abyss. Crafty, malevolent, and fiercely territorial, these batlike crea- tures form communities in dark caves away from any source of light. Varrangoins resemble human-sized bats with emaciated bodies and skull-like, demonic faces. They have ragged wings and long tails; each tail sports a wicked barb on its end. Their skin tone is universally dark gray or black, and their bodies are hairless. Their communities often serve as mercenaries for other denizens of the Abyss or even other planes. Varran- goin flocks can grow unchecked if unopposed by another predator. If left alone, they often number more than a hundred strong and claim up to several square miles of territory. Varrangoins have their own language and are capable of knowing other languages as well. Rager varrangoins are the equivalent of shock troops. Volatile in personality and in combat, rager varrangoins are arrogant and cruel. The joy they get out of tormenting their lesser brethren is surpassed only by the thrill of combat. Slightly larger than lesser varrangoins, ragers are also significantly more muscular. Their rough, black skin covers thick layers of ropy muscle. Ragers measure 6 to 7 feet in length with a wingspan of 12 to 14 feet. Their ears are pointed, but smaller and set more on top of their gaunt heads than those of other varrangoins. In addition, their claws are much larger than those of either of the other vari- eties of varrangoin. Rager varrangoins thoroughly enjoy sinking their large, heavy claws into an opponent’s body and ripping it limb from limb before dropping it to splatter on the ground from a great height. Their cruelty knows no limits, and they revel in the fear inspired by their presence. Rager varrangoins speak their own language and Abyssal. Some have been known to speak Undercommon or even Common.