# Varrangoin, Lesser
>[!rimg]+
> ![[Placeholder2.png]]
<div class="grid-container"><div class="MON">Lesser Varrangoin</div>
<div class="CR">CR 6 (2,400 XP)</div>
<div class="SOU">Fiend Folio</div>
<div class="SYS">Dungeons & Dragons 3.5</div></div>
CE Medium Magical Beast
**Init** +3
**Senses** darkvision 60 ft., low-light vision; **Perception** +6
#### defense
**AC** 19, 13 touch, 16 flat-footed (+3 Dex, +6 natural)
**hp** 33 (5d10+5)
**Fort** +5, **Refl** +7, **Will** +1
**Feint** 15, **Demoralize** 15
**DR** 10/cold iron; **SR** 17
**Immune** cold; **Resist** acid 10, electricity 10, fire 10
#### offense
**Speed** 20 ft., fly 40 ft. (average)
**Melee** bite +8 (1d6+2), 2 claws +8 (1d4+2), tail sting +6 (1d4+1 plus poison)
**Space** 5 ft., **Reach** 5 ft.
**Special Attacks** breath weapon, death throes
#### statistics
**Str** 14, **Dex** 16, **Con** 13, **Int** 11, **Wis** 11, **Cha** 8
**BAB** +5, **CMB** +7, **CMD** 20, **TA** +7, **RTA** +8
**Feats** [[Alertness]]<sup>B</sup>, [[Flyby Attack]], [[Multiattack]], [[Weapon Finesse]]
**Skills** Fly +8, Perception +6, Stealth +11
**Languages** Abyssal
#### special abilities
### Breath Weapon (Su)
Each lesser varrangoin has one of four breath weapon types: a 30-foot cone of fire, a 30-foot cone of cold, a 60-foot line of acid, or a 60-foot line of electricity. Creatures in the area must succeed at a DC 13 Reflex save or take 3d6 points of damage of the appropriate energy type. A successful save halves the damage. The save DC is Constitution-based.
A varrangoin gains immunity to the energy type that matches their breath weapon.
### Death Throes (Ex)
A lesser varrangoin explodes when it dies. All creatures within 20 feet of the creature take 3d6 points of damage of a type matching its breath weapon. A successful Reflex save (DC 13) halves the damage. The save DC is Constitution-based.
### Poison (Ex)
Sting—Injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Dexterity damage; cure 2 consecutive saves. The save DC is Constitution-based.
#### ecology
**Terrain** Abyss
**Organization** Solitary or flock (2–12)
**Treasure** Standard
**Advancement** 6–10 HD (Medium); 11–15 HD (Large); or by character class
Lesser varrangoins are the most common variety of varrangoin. While not stupid, they are the lowest members of varrangoin society. They live in a nearly constant state of fear, despite their numbers, due to the constant barrage of heckling they receive from the rager and arcanist varrangoins. Treated as little better than slaves by their stronger kin, lesser varrangoins have little sense of their own self-worth. They love battle, though, and attack any creature they think is weaker than themselves, even if unprovoked or if doing so proves detrimental to the flock or the varrangoin community.
Lesser varrangoins have long, pointed, batlike ears on the sides of their heads, and their eyes glow red, white, blue, or green depending on the individual’s breath weapon (cone of fire, cone of cold, line of lightning, or line of acid, respectively).This breath weapon is part of their makeup at birth and never changes. When they use their breath weapons, their skulls seem to glow from within as their bodies struggle to control the fierce energy.
Lesser varrangoins are typically about 5 feet tall with a wingspan near 10 feet.
### Combat
A lesser varrangoin nearly always begins a fight by attempting to use its tail sting in a flyby attack. It knows that if its poison takes hold, an opponent can’t easily avoid its breath weapon, which it uses at the next available opportunity.
Lesser varrangoins always attack an opponent from the air. Lesser varrangoin flocks rarely engage in complex tactics since they prefer to mob opponents at random and then break off singly to attack individual creatures.